// Start is called before the first frame update void Start() { if (stageDataSO == null) { stageDataSO = (StageDataScriptableObject)Resources.Load("Data/StageDataSO"); } }
private void Start() { uIMgr = UImenu.manager; Application.targetFrameRate = 60; PlayerSystemToJsonData.LoadPlayerSystemData(); googleMgr.InitializeGooglePlay(); VolumeControl(PlayerSystemToJsonData.playerData.bgmVolume, PlayerSystemToJsonData.playerData.seVolume); if (stageData_SO == null) { stageData_SO = Resources.Load <StageDataScriptableObject>(StaticVariables.StageDataPath); } SceneLoad("Main"); }
private void Awake() { m_stageData = BinaryManager.Load <AllStageData>(dataName); if (stageDataSO == null) { stageDataSO = (StageDataScriptableObject)Resources.Load("Data/StageDataSO"); } if (m_stageData == null) { InitData(); } ConnectData(); BinaryManager.Save(m_stageData, dataName); }