コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     if (stageDataSO == null)
     {
         stageDataSO = (StageDataScriptableObject)Resources.Load("Data/StageDataSO");
     }
 }
コード例 #2
0
    private void Start()
    {
        uIMgr = UImenu.manager;
        Application.targetFrameRate = 60;
        PlayerSystemToJsonData.LoadPlayerSystemData();

        googleMgr.InitializeGooglePlay();

        VolumeControl(PlayerSystemToJsonData.playerData.bgmVolume, PlayerSystemToJsonData.playerData.seVolume);

        if (stageData_SO == null)
        {
            stageData_SO = Resources.Load <StageDataScriptableObject>(StaticVariables.StageDataPath);
        }

        SceneLoad("Main");
    }
コード例 #3
0
ファイル: StageDataManager.cs プロジェクト: realtics/team1
    private void Awake()
    {
        m_stageData = BinaryManager.Load <AllStageData>(dataName);

        if (stageDataSO == null)
        {
            stageDataSO = (StageDataScriptableObject)Resources.Load("Data/StageDataSO");
        }

        if (m_stageData == null)
        {
            InitData();
        }

        ConnectData();

        BinaryManager.Save(m_stageData, dataName);
    }