示例#1
0
    // Use this for initialization
    void Start()
    {
        GameObject camera = GameObject.Find ("Camera");

        stageData = GameObject.FindObjectOfType<StageData> ();

        minX = -stageData.getStageWidth () / 2;
        maxX = minX + stageData.getStageWidth ();
        minY = -stageData.getStageHeight () / 2;
        maxY = minY + stageData.getStageHeight ();

        t = GetComponent<Transform>();
        origin = new Vector3 (t.position.x, t.position.y, t.position.z);
        staff = GameObject.Find ("staff").GetComponent<StaffBehavior> ();
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     difficulty = Mathf.RoundToInt(difficultySlider.value);
     staffBehavior = GameObject.FindObjectOfType<StaffBehavior> ();
 }
示例#3
0
 // end citation
 // Use this for initialization
 void Start()
 {
     theStaff = GameObject.Find ("staff").GetComponent<StaffBehavior> ();
 }