// Use this for initialization void Start() { GameObject camera = GameObject.Find ("Camera"); stageData = GameObject.FindObjectOfType<StageData> (); minX = -stageData.getStageWidth () / 2; maxX = minX + stageData.getStageWidth (); minY = -stageData.getStageHeight () / 2; maxY = minY + stageData.getStageHeight (); t = GetComponent<Transform>(); origin = new Vector3 (t.position.x, t.position.y, t.position.z); staff = GameObject.Find ("staff").GetComponent<StaffBehavior> (); }
// Use this for initialization void Start() { difficulty = Mathf.RoundToInt(difficultySlider.value); staffBehavior = GameObject.FindObjectOfType<StaffBehavior> (); }
// end citation // Use this for initialization void Start() { theStaff = GameObject.Find ("staff").GetComponent<StaffBehavior> (); }