示例#1
0
        private void DrawSquares(Graphics g)
        {
            Squares.Clear();
            for (var r = Rank._1; r <= Rank._8; r++)
            {
                for (var f = File.A; f <= File.H; f++)
                {
                    var x           = Flipped ? Left + (Side - ((int)f + 1) * SquareSide) : Left + (int)f * SquareSide;
                    var y           = Flipped ? Top + ((int)r * SquareSide) : Top + Side - ((int)r + 1) * SquareSide;
                    var chessSquare = Game.Board.Square(f, r);
                    var brush       = chessSquare.Color == Chess.Color.Black ? DarkBrush : LightBrush;

                    var rect = new RectangleF(x, y, SquareSide, SquareSide);
                    g.FillRectangle(brush, rect);
                    var circleRect = rect;
                    circleRect.Inflate(-SquareSide * 0.75f, -SquareSide * 0.75f);
                    if (HiLights.Contains(chessSquare))
                    {
                        g.FillEllipse(_hiLightBrush, circleRect);
                    }

                    var lastMove = Game.OtherPlayer.Moves.FirstOrDefault();
                    if (lastMove != null)
                    {
                        if (lastMove.FromSquare == chessSquare || lastMove.ToSquare == chessSquare)
                        {
                            g.FillRectangle(LastMoveBrush, rect);
                        }
                    }

                    Squares.Add(chessSquare, rect);
                    if (chessSquare.Piece != null && MouseDownSquare != chessSquare)
                    {
                        if (_animationOffset == null || chessSquare.Piece != _animationOffset.Item1)
                        {
                            DrawPiece(chessSquare, rect, g);
                        }
                    }

                    //g.DrawString(chessSquare.ToString(), new Font(FontFamily.GenericSansSerif, 12), Brushes.Red, x + SquareSide / 16,
                    //        y + SquareSide / 4);
                }
                if (MouseDownSquare?.Piece != null)
                {
                    var x    = MouseX - SquareSide / 2;
                    var y    = MouseY - SquareSide / 2;
                    var rect = new RectangleF(x, y, SquareSide, SquareSide);
                    DrawPiece(MouseDownSquare, rect, g);
                }


                if (_animationOffset != null && _animationOffset.Item1 != null)
                {
                    var rect = new RectangleF(_animationOffset.Item2.X, _animationOffset.Item2.Y, SquareSide, SquareSide);
                    DrawPiece(_animationOffset.Item1.Square, rect, g);
                }
            }
        }
示例#2
0
    private void CreateSquares()
    {
        Squares.Clear();

        Enumerable.Range(0, Rows)
        .SelectMany(x => Enumerable.Range(0, Columns)
                    .Select(y => new Square {
            Row = x, Column = y
        }))
        .ToList().ForEach(Squares.Add);
    }
示例#3
0
        private void DrawSquares(Graphics g)
        {
            Squares.Clear();
            for (var r = Rank._1; r <= Rank._8; r++)
            {
                for (var f = File.A; f <= File.H; f++)
                {
                    var x           = Flipped ? Left + (Side - ((int)f + 1) * SquareSide) : Left + (int)f * SquareSide;
                    var y           = Flipped ? Top + ((int)r * SquareSide) : Top + Side - ((int)r + 1) * SquareSide;
                    var chessSquare = Game.Board.Square(f, r);
                    var brush       = chessSquare.Color == Chess.Color.Black ? DarkBrush : LightBrush;

                    if (MouseDownSquare == chessSquare)
                    {
                        brush = new SolidBrush(ControlPaint.LightLight(((SolidBrush)brush).Color));
                    }

                    var rect = new RectangleF(x, y, SquareSide, SquareSide);
                    g.FillRectangle(brush, rect);
                    if (HiLights.Contains(chessSquare))
                    {
                        g.FillRectangle(_hiLightBrush, rect);
                    }

                    Squares.Add(chessSquare, rect);
                    if (chessSquare.Piece != null && MouseDownSquare != chessSquare)
                    {
                        if (_animationOffset == null || chessSquare.Piece != _animationOffset.Item1)
                        {
                            DrawPiece(chessSquare, rect, g);
                        }
                    }

                    //g.DrawString(chessSquare.ToString(), new Font(FontFamily.GenericSansSerif, 12), Brushes.Red, x + SquareSide / 16,
                    //        y + SquareSide / 4);
                }
                if (MouseDownSquare?.Piece != null)
                {
                    var x    = MouseX - SquareSide / 2;
                    var y    = MouseY - SquareSide / 2;
                    var rect = new RectangleF(x, y, SquareSide, SquareSide);
                    DrawPiece(MouseDownSquare, rect, g);
                }


                if (_animationOffset != null && _animationOffset.Item1 != null)
                {
                    var rect = new RectangleF(_animationOffset.Item2.X, _animationOffset.Item2.Y, SquareSide, SquareSide);
                    DrawPiece(_animationOffset.Item1.Square, rect, g);
                }
            }
        }
 private void CreateItems()
 {
     Squares.Clear();
     Route.Clear();
     for (int i = 0; i < Size; i++)
     {
         for (int j = 0; j < Size; j++)
         {
             Squares.Add(new GridItem()
             {
                 Row = i, Column = j
             });
         }
     }
 }
示例#5
0
 private void Clear(object sender, RoutedEventArgs e)
 {
     Squares.Clear();
 }