public override SpriteGridSaveContent Process(SpriteGridSaveContent input, ContentProcessorContext context)
        {
            string directory = System.IO.Path.GetDirectoryName(input.FileName) + @"\";

            mSpriteProcessor.Process(input.Blueprint, context);

            if (!string.IsNullOrEmpty(input.BaseTexture))
            {
                input.BaseTextureReference = BitmapTextureProcessor.BuildTexture(
                    directory + input.BaseTexture,
                    context);
            }

            input.GridTextureReferences =
                new ExternalReference <Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent> [input.GridTexturesArray.Length][];

            for (int i = 0; i < input.GridTexturesArray.Length; i++)
            {
                input.GridTextureReferences[i] =
                    new ExternalReference <Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent> [input.GridTexturesArray[i].Length];
                for (int j = 0; j < input.GridTexturesArray[i].Length; j++)
                {
                    if (!string.IsNullOrEmpty(input.GridTexturesArray[i][j]))
                    {
                        input.GridTextureReferences[i][j] = BitmapTextureProcessor.BuildTexture(
                            directory + input.GridTexturesArray[i][j],
                            context);
                    }
                }
            }

            return(input);
        }
示例#2
0
 public override SpriteFrameSaveContent Process(SpriteFrameSaveContent input, ContentProcessorContext context)
 {
     mSpriteProcessor.Process(input.ParentSprite, context);
     return(input);
 }