public override SpriteGridSaveContent Process(SpriteGridSaveContent input, ContentProcessorContext context) { string directory = System.IO.Path.GetDirectoryName(input.FileName) + @"\"; mSpriteProcessor.Process(input.Blueprint, context); if (!string.IsNullOrEmpty(input.BaseTexture)) { input.BaseTextureReference = BitmapTextureProcessor.BuildTexture( directory + input.BaseTexture, context); } input.GridTextureReferences = new ExternalReference <Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent> [input.GridTexturesArray.Length][]; for (int i = 0; i < input.GridTexturesArray.Length; i++) { input.GridTextureReferences[i] = new ExternalReference <Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent> [input.GridTexturesArray[i].Length]; for (int j = 0; j < input.GridTexturesArray[i].Length; j++) { if (!string.IsNullOrEmpty(input.GridTexturesArray[i][j])) { input.GridTextureReferences[i][j] = BitmapTextureProcessor.BuildTexture( directory + input.GridTexturesArray[i][j], context); } } } return(input); }
public override SpriteFrameSaveContent Process(SpriteFrameSaveContent input, ContentProcessorContext context) { mSpriteProcessor.Process(input.ParentSprite, context); return(input); }