private void InitializeUIGameField() { picGameField.BackgroundImage = Resources.Background; picGameField.BackgroundImageLayout = ImageLayout.Stretch; _spriteController = new SpriteController(picGameField); _spriteController.DoTick += OnGameIteration; SpriteInitializer.InitializeSprites(_spriteController, null); lblHealth.Parent = picGameField; lblHealth.BackColor = Color.Transparent; lblKills.Parent = picGameField; lblKills.BackColor = Color.Transparent; lblHealthValue.Parent = picGameField; lblHealthValue.BackColor = Color.Transparent; lblKillsValue.Parent = picGameField; lblKillsValue.BackColor = Color.Transparent; lblHealthValue.Text = $"{_game.Player.Health}"; lblEmojiValue.Parent = picGameField; lblEmojiValue.BackColor = Color.Transparent; lblEmojiValue.Text = $"{_game.Player.Smiles}"; lblEmoji.Parent = picGameField; lblEmoji.BackColor = Color.Transparent; DrawUIObtacles(); DrawUIEmoticons(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(GraphicsDevice); this.spriteData = new SpriteData(); this.background = Content.Load <Texture2D>(@"Content\Background"); SpriteInitializer.InitializeSprites(this.spriteData, Content); this.emoticon = new Emoticon("OnfireEmoticon"); this.sprite = spriteData.DuplicateSprite(this.emoticon.Name); this.uiEmoticon = new UIEmoticon(this.sprite, this.emoticon); this.uiEmoticon.Sprite.AnimationIndex = 3; this.hero = new Hero("LightHero"); this.sprite = spriteData.DuplicateSprite(this.hero.Name); this.uiHero = new UIHero(this.sprite, this.hero); StartGame(); }