#Emoji Hunter
Emoji Hunter is simple but addictive shoot'em up game. The goal of the game is to kill as many ugly emoticons as possible and collect as many happy emoticons as possible, without getting killed. The terrain obstacles are generated randomly, a bunch of emoticons are also spawn randomly at the start of the game and keep spawning whenever one is killed. Your job is to survive wave after wave of emojis and increase your high score. More updates are on the way and the developers have promised big plans for the game :)
#Creation: This game is build in C# using Windows Forms. It is created as a teamwork project for the Advanced C# class at Software University by the team "Eden Prime".
#Team "Eden Prime":
Armen Potourlyan (ArmenPotourlyan)
Cvetan Velikov (CvetanCankovVelikov)
Ivaylo Georgiev (Fantomasa)
Gergana Yordanova (GerganaYord)
Zhivko Zhekov (Jivko1)
Lilyana Babacheva (Lamms)
Penko Georgiev (penko96)
Radoslav Stefanov (radoslav89)
Svetoslav Ivanov (svetljo)
Valentin Lolov (valcho62)
#Contributions:
Armen Potourlyan - game idea, team coordination, game GUI, collisions
Cvetan Velikov - menu and IO (Play/Resume, Save/Load, Quit, etc.)
Ivaylo Georgiev - data structures, emoticon spawning, code formatting
Gergana Yordanova - data structures, emoticon movement, game board
Zhivko Zhekov - sound
Lilyana Babacheva - menu and IO (Play/Resume, Save/Load, Quit, etc.)
Penko Georgiev - teleport functionality
Radoslav Stefanov -
Svetoslav Ivanov - game graphics, hero movement, shooting, controls, hindsight
Valentin Lolov - data structures, emoticon shooting, emoticon animations, labels, collisions