public ImporterVariant(string name, SpriteImporter spriteImporter, SpriteImporter tileSetImporter, SpriteImporterEditor editor) { Name = name; SpriteImporter = spriteImporter; TileSetImporter = tileSetImporter; Editor = editor; }
private void ReloadEditor() { if (target is AseFileImporter fileImporter) { importer = fileImporter; editor = importer.SelectedImporter.Editor; editor.Enable(this); } }