public ImporterVariant(string name, SpriteImporter spriteImporter, SpriteImporter tileSetImporter, SpriteImporterEditor editor)
 {
     Name            = name;
     SpriteImporter  = spriteImporter;
     TileSetImporter = tileSetImporter;
     Editor          = editor;
 }
 private void ReloadEditor()
 {
     if (target is AseFileImporter fileImporter)
     {
         importer = fileImporter;
         editor   = importer.SelectedImporter.Editor;
         editor.Enable(this);
     }
 }