示例#2
0
 public TakeDamageData(GameObject go, SpriteEffectType spriteEffectType, float spriteEffectDuration = 0.1f) : base(EventType.TakeDamage)
 {
     this.go = go;
     this.spriteEffectType     = spriteEffectType;
     this.spriteEffectDuration = spriteEffectDuration;
 }