public TakeDamageData(GameObject go, SpriteEffectType spriteEffectType, float spriteEffectDuration = 0.1f) : base(EventType.TakeDamage) { this.go = go; this.spriteEffectType = spriteEffectType; this.spriteEffectDuration = spriteEffectDuration; }
public TakeDamageData(GameObject go, SpriteEffectType spriteEffectType, float spriteEffectDuration = 0.1f) : base(EventType.TakeDamage) { this.go = go; this.spriteEffectType = spriteEffectType; this.spriteEffectDuration = spriteEffectDuration; }