public SpriteNodeEditorItem(ulong nodeId, SceneEditorViewModel sceneEditor, SpriteBitmap spriteBitmap) : base(nodeId, sceneEditor) { _sceneEditor = sceneEditor; _spriteBitmap = spriteBitmap; CreateSubItems(); RefreshPropertiesFromNode(); }
public SpriteNodeItem(Visual3D visual, ulong nodeId, MatrixTransform3D transform, SpriteBitmap spriteBitmap) : base(visual, nodeId, transform) { SpriteBitmap = spriteBitmap; }