Ejemplo n.º 1
0
        public SpriteNodeEditorItem(ulong nodeId, SceneEditorViewModel sceneEditor, SpriteBitmap spriteBitmap)
            : base(nodeId, sceneEditor)
        {
            _sceneEditor  = sceneEditor;
            _spriteBitmap = spriteBitmap;

            CreateSubItems();
            RefreshPropertiesFromNode();
        }
Ejemplo n.º 2
0
 public SpriteNodeItem(Visual3D visual, ulong nodeId, MatrixTransform3D transform, SpriteBitmap spriteBitmap)
     : base(visual, nodeId, transform)
 {
     SpriteBitmap = spriteBitmap;
 }