示例#1
0
    // スプライトに頂点カラーをセットする.
    public void             setVertexColorToSprite(Sprite2DControl sprite, Color color)
    {
        MeshRenderer mesh_render = sprite.GetComponent <MeshRenderer>();
        MeshFilter   mesh_filter = sprite.GetComponent <MeshFilter>();

        int div_count = sprite.getDivCount();

        Color[] colors = new Color[div_count * div_count];

        foreach (var i in System.Linq.Enumerable.Range(0, div_count * div_count))
        {
            colors[i] = color;
        }

        mesh_filter.mesh.colors = colors;
        mesh_render.enabled     = false;
        mesh_render.enabled     = true;
    }
示例#2
0
	// 스프라이트에 정점 색을 설정한다.
	public void		setVertexColorToSprite(Sprite2DControl sprite, Color color)
	{
		MeshRenderer	mesh_render = sprite.GetComponent<MeshRenderer>();
		MeshFilter		mesh_filter = sprite.GetComponent<MeshFilter>();

		int		div_count = sprite.getDivCount();

		Color[]		colors = new Color[div_count*div_count];

		foreach(var i in System.Linq.Enumerable.Range(0, div_count*div_count)) {

			colors[i] = color;
		}

		mesh_filter.mesh.colors = colors;
		mesh_render.enabled = false;
		mesh_render.enabled = true;
	}
示例#3
0
	// 스프라이트 크기를 설정한다.
	public void		setSizeToSprite(Sprite2DControl sprite, Vector2 size)
	{
		sprite.internalSetSize(size);
		
		Vector3[]	positions = this.calcVertexPositions(sprite.getSize().x, sprite.getSize().y, sprite.getDivCount());

		this.setVertexPositionsToSprite(sprite, positions);
	}
示例#4
0
    // スプライトのサイズをセットする.
    public void             setSizeToSprite(Sprite2DControl sprite, Vector2 size)
    {
        sprite.internalSetSize(size);

        Vector3[] positions = this.calcVertexPositions(sprite.getSize().x, sprite.getSize().y, sprite.getDivCount());

        this.setVertexPositionsToSprite(sprite, positions);
    }