示例#1
0
    // 頂点の位置をセットする.
    public void             setVertexPositionsToSprite(Sprite2DControl sprite, Vector3[] positions)
    {
        MeshRenderer mesh_render = sprite.GetComponent <MeshRenderer>();
        MeshFilter   mesh_filter = sprite.GetComponent <MeshFilter>();

        mesh_filter.mesh.vertices = positions;
        mesh_render.enabled       = false;
        mesh_render.enabled       = true;
    }
示例#2
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    // UV をセットする.
    public void             setVertexUVsToSprite(Sprite2DControl sprite, Vector2[] uvs)
    {
        MeshRenderer mesh_render = sprite.GetComponent <MeshRenderer>();
        MeshFilter   mesh_filter = sprite.GetComponent <MeshFilter>();

        mesh_filter.mesh.uv = uvs;
        mesh_render.enabled = false;
        mesh_render.enabled = true;
    }
示例#3
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    // スプライトに頂点カラーをセットする.
    public void             setVertexColorToSprite(Sprite2DControl sprite, Color color)
    {
        MeshRenderer mesh_render = sprite.GetComponent <MeshRenderer>();
        MeshFilter   mesh_filter = sprite.GetComponent <MeshFilter>();

        int div_count = sprite.getDivCount();

        Color[] colors = new Color[div_count * div_count];

        foreach (var i in System.Linq.Enumerable.Range(0, div_count * div_count))
        {
            colors[i] = color;
        }

        mesh_filter.mesh.colors = colors;
        mesh_render.enabled     = false;
        mesh_render.enabled     = true;
    }
示例#4
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	// 정점 위치를 획득한다.
	public Vector3[]	getVertexPositionsFromSprite(Sprite2DControl sprite)
	{
		MeshFilter		mesh_filter = sprite.GetComponent<MeshFilter>();

		return(mesh_filter.mesh.vertices);
	}
示例#5
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	// 정점 위치를 설정한다.
	public void		setVertexPositionsToSprite(Sprite2DControl sprite, Vector3[] positions)
	{
		MeshRenderer	mesh_render = sprite.GetComponent<MeshRenderer>();
		MeshFilter		mesh_filter = sprite.GetComponent<MeshFilter>();
	
		mesh_filter.mesh.vertices = positions;
		mesh_render.enabled = false;
		mesh_render.enabled = true;
	}
示例#6
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	// 스프라이트에 정점 색을 설정한다.
	public void		setVertexColorToSprite(Sprite2DControl sprite, Color color)
	{
		MeshRenderer	mesh_render = sprite.GetComponent<MeshRenderer>();
		MeshFilter		mesh_filter = sprite.GetComponent<MeshFilter>();

		int		div_count = sprite.getDivCount();

		Color[]		colors = new Color[div_count*div_count];

		foreach(var i in System.Linq.Enumerable.Range(0, div_count*div_count)) {

			colors[i] = color;
		}

		mesh_filter.mesh.colors = colors;
		mesh_render.enabled = false;
		mesh_render.enabled = true;
	}
示例#7
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    // 頂点の位置をゲットする.
    public Vector3[]        getVertexPositionsFromSprite(Sprite2DControl sprite)
    {
        MeshFilter mesh_filter = sprite.GetComponent <MeshFilter>();

        return(mesh_filter.mesh.vertices);
    }