public void AddBehaviorRemovedPreviously() { var sprite = new Sprite("DeltaEngineLogoAlpha", new Rectangle(0.0f, 0.0f, 0.1f, 0.1f)); sprite.Start <SimpleSizeUpdater>(); AdvanceTimeAndUpdateEntities(); sprite.Start <SimpleSizeUpdater>(); AdvanceTimeAndUpdateEntities(); Assert.That(sprite.Size.IsNearlyEqual(new Size(0.4f))); }
public Hero(Player player, TileMapLayer tileMapLayer, Input.Mouse mouse) : base(tileMapLayer) { _type = UID.Get <Hero>(); _player = player; _mouse = mouse; SetSize(24, 32); SetPivot(12, 16); // Create Collide Point of Hero AddPoint((int)HSpots.UL, new Vector2(-10, -20)); AddPoint((int)HSpots.UR, new Vector2(+10, -20)); AddPoint((int)HSpots.DL, new Vector2(-10, +20)); AddPoint((int)HSpots.DR, new Vector2(+10, +20)); AddPoint((int)HSpots.LU, new Vector2(-16, -8)); AddPoint((int)HSpots.LD, new Vector2(-16, +6)); AddPoint((int)HSpots.RU, new Vector2(+16, -8)); AddPoint((int)HSpots.RD, new Vector2(+16, +6)); // Collide Point for Grip AddPoint((int)HSpots.EL, new Vector2(-16, -16)); AddPoint((int)HSpots.ER, new Vector2(+16, -16)); _sprite = Game1._spriteDragon.Clone(); _sprite.Start("stand", 1, 0); }
public void RenderPanAndZoomIntoLogo() { ScreenSpace.Current = new Camera2DScreenSpace(Resolve <Window>()); var logo = new Sprite(logoMaterial, Rectangle.FromCenter(Vector2D.One, new Size(0.25f))); logo.Start <PanAndZoom>(); }
public void ChangeColorIfTwoRectanglesCollide() { var sprite = new Sprite(material, new Rectangle(0.25f, 0.2f, 0.5f, 0.5f)); sprite.Start<CollisionTrigger>().Add(new CollisionTrigger.Data(Color.Yellow, Color.Blue)); sprite.Get<CollisionTrigger.Data>().SearchTags.Add("Creep"); var sprite2 = new Sprite(material, new Rectangle(0.5f, 0.2f, 0.1f, 0.5f)); sprite2.AddTag("Creep"); }
public void KillSpriteAfterTimeout() { var enemyMovingOutOfScreen = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"), new Rectangle(Vector2D.Half, new Size(0.1f))); var data = new SimplePhysics.Data { Velocity = new Vector2D(0.5f, 0), Duration = 1 }; enemyMovingOutOfScreen.Add(data); enemyMovingOutOfScreen.Start <SimplePhysics.Move>(); enemyMovingOutOfScreen.Start <SimplePhysics.KillAfterDurationReached>(); if (IsMockResolver) { AdvanceTimeAndUpdateEntities(1.1f); } }
public void ChangeColorTwiceASecond() { var sprite = new Sprite(material, Rectangle.HalfCentered) { Color = Color.Green }; sprite.Start<TimeTrigger>().Add(new TimeTrigger.Data(Color.Green, Color.Gold, 0.2f)); AdvanceTimeAndUpdateEntities(0.03f); AdvanceTimeAndUpdateEntities(0.2f); }
public void ChangeColorIfTwoRectanglesCollide() { var sprite = new Sprite(material, new Rectangle(0.25f, 0.2f, 0.5f, 0.5f)); sprite.Start <CollisionTrigger>().Add(new CollisionTrigger.Data(Color.Yellow, Color.Blue)); sprite.Get <CollisionTrigger.Data>().SearchTags.Add("Creep"); var sprite2 = new Sprite(material, new Rectangle(0.5f, 0.2f, 0.1f, 0.5f)); sprite2.AddTag("Creep"); }
public void UseSpriteAsFarPlanetBackground() { Create3DCamera(); var sprite = new Sprite(new Material(ShaderFlags.Position2DColoredTextured, "DeltaEngineLogo"), new Rectangle(0, 0, 1, 1)); sprite.RenderLayer = -1; sprite.UV = new Rectangle(0.25f, 0.25f, 0.7f, 0.7f); new Model(new ModelData(new BoxMesh(0.1f * Vector3D.One, Color.Red)), Vector3D.Zero); sprite.Start<BackgroundUVUpdater>(); }
public void CreateTrigger() { var trigger = new Sprite(material, new Rectangle(Vector2D.Zero, (Size)Vector2D.One)) { Color = Color.Red }; trigger.Add(new TimeTrigger.Data(Color.Red, Color.Gray, 1)); trigger.Start<CollisionTrigger>().Add(new CollisionTrigger.Data(Color.White, Color.Red)); Assert.AreEqual(Vector2D.Zero, trigger.Get<Rectangle>().TopLeft); Assert.AreEqual(Vector2D.One, trigger.Get<Rectangle>().BottomRight); }
public void UseSpriteAsFarPlanetBackground() { Create3DCamera(); var sprite = new Sprite(new Material(ShaderFlags.Position2DColoredTextured, "DeltaEngineLogo"), new Rectangle(0, 0, 1, 1)); sprite.RenderLayer = -1; sprite.UV = new Rectangle(0.25f, 0.25f, 0.7f, 0.7f); new Model(new ModelData(new BoxMesh(0.1f * Vector3D.One, Color.Red)), Vector3D.Zero); sprite.Start <BackgroundUVUpdater>(); }
public void ChangeColorTwiceASecond() { var sprite = new Sprite(material, Rectangle.HalfCentered) { Color = Color.Green }; sprite.Start <TimeTrigger>().Add(new TimeTrigger.Data(Color.Green, Color.Gold, 0.2f)); AdvanceTimeAndUpdateEntities(0.03f); AdvanceTimeAndUpdateEntities(0.2f); }
public void CreateTrigger() { var trigger = new Sprite(material, new Rectangle(Vector2D.Zero, (Size)Vector2D.One)) { Color = Color.Red }; trigger.Add(new TimeTrigger.Data(Color.Red, Color.Gray, 1)); trigger.Start <CollisionTrigger>().Add(new CollisionTrigger.Data(Color.White, Color.Red)); Assert.AreEqual(Vector2D.Zero, trigger.Get <Rectangle>().TopLeft); Assert.AreEqual(Vector2D.One, trigger.Get <Rectangle>().BottomRight); }
public void RenderSlowlyFallingLogo() { var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"), screenCenter); sprite.Add(new SimplePhysics.Data { Velocity = new Vector2D(0.0f, -0.3f), RotationSpeed = 100.0f, Gravity = new Vector2D(0.0f, 0.1f), }); sprite.Color = Color.Red; sprite.Start<SimplePhysics.Move>(); }
private static Sprite CreateFallingSpriteWhichExpires() { var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"), Rectangle.One); sprite.Add(new SimplePhysics.Data { Velocity = Vector2D.Half, Gravity = new Vector2D(1.0f, 2.0f), Duration = 1.0f }); sprite.Start<SimplePhysics.Move>(); sprite.Color = Color.Red; return sprite; }
public void RenderSlowlyFallingLogo() { var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"), screenCenter); sprite.Add(new SimplePhysics.Data { Velocity = new Vector2D(0.0f, -0.3f), RotationSpeed = 100.0f, Gravity = new Vector2D(0.0f, 0.1f), }); sprite.Color = Color.Red; sprite.Start <SimplePhysics.Move>(); }
private static Sprite CreateFallingSpriteWhichExpires() { var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"), Rectangle.One); sprite.Add(new SimplePhysics.Data { Velocity = Vector2D.Half, Gravity = new Vector2D(1.0f, 2.0f), Duration = 1.0f }); sprite.Start <SimplePhysics.Move>(); sprite.Color = Color.Red; return(sprite); }
Sprite createLetter(Texture2D texture) { GameObject piece = new GameObject("glitch letters"); Sprite sprite = piece.AddComponent <Sprite>(); sprite.height = letterHeight; sprite.width = letterHeight; sprite.setScreenPosition(0, 0); sprite.textures = new Texture2D[] { texture }; sprite.Awake(); sprite.Start(); return(sprite); }
} //ncrunch: no coverage end private static void AddFallingBrick(Entity2D brick, Material material) { var fallingBrick = new Sprite(material, brick.DrawArea) { Color = brick.Color, RenderLayer = (int)BlocksRenderLayer.FallingBrick, }; var random = Randomizer.Current; var data = new SimplePhysics.Data { Velocity = new Vector2D(random.Get(-0.5f, 0.5f), random.Get(-1.0f, 0.0f)), RotationSpeed = random.Get(-360, 360), Duration = 5.0f, Gravity = new Vector2D(0.0f, 2.0f) }; fallingBrick.Add(data); fallingBrick.Start <SimplePhysics.Move>(); }
public void RenderPanAndZoomIntoLogo() { ScreenSpace.Current = new Camera2DScreenSpace(Resolve<Window>()); var logo = new Sprite(logoMaterial, Rectangle.FromCenter(Vector2D.One, new Size(0.25f))); logo.Start<PanAndZoom>(); }
public void KillSpriteAfterTimeout() { var enemyMovingOutOfScreen = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"), new Rectangle(Vector2D.Half, new Size(0.1f))); var data = new SimplePhysics.Data { Velocity = new Vector2D(0.5f, 0), Duration = 1 }; enemyMovingOutOfScreen.Add(data); enemyMovingOutOfScreen.Start<SimplePhysics.Move>(); enemyMovingOutOfScreen.Start<SimplePhysics.KillAfterDurationReached>(); if (IsMockResolver) AdvanceTimeAndUpdateEntities(1.1f); }
} //ncrunch: no coverage end private static void AddFallingBrick(Entity2D brick, Material material) { var fallingBrick = new Sprite(material, brick.DrawArea) { Color = brick.Color, RenderLayer = (int)BlocksRenderLayer.FallingBrick, }; var random = Randomizer.Current; var data = new SimplePhysics.Data { Velocity = new Vector2D(random.Get(-0.5f, 0.5f), random.Get(-1.0f, 0.0f)), RotationSpeed = random.Get(-360, 360), Duration = 5.0f, Gravity = new Vector2D(0.0f, 2.0f) }; fallingBrick.Add(data); fallingBrick.Start<SimplePhysics.Move>(); }
public void AddBehaviorRemovedPreviously() { var sprite = new Sprite("DeltaEngineLogoAlpha", new Rectangle(0.0f, 0.0f, 0.1f, 0.1f)); sprite.Start<SimpleSizeUpdater>(); AdvanceTimeAndUpdateEntities(); sprite.Start<SimpleSizeUpdater>(); AdvanceTimeAndUpdateEntities(); Assert.That(sprite.Size.IsNearlyEqual(new Size(0.4f))); }