void RenderHarv(Sprite sprite) { sprite.Draw(statusHarvBackground, 405, 580, ColorValue.White); int harvHPBarWidth = (int)(statusHPBarBarValue.Width * selectedHarv.HealthValue / selectedHarv.GetProps().HP); int harvSTBarWidth = (int)(statusHPBarBarValue.Width * selectedHarv.CurrentStorage / selectedHarv.GetProps().Storage); string hpInfo = ((int)selectedHarv.HealthValue).ToString() + "/" + ((int)selectedHarv.GetProps().HP).ToString(); string stInfo = ((int)selectedHarv.CurrentStorage).ToString() + "/" + ((int)selectedHarv.GetProps().Storage).ToString(); sprite.Draw(statusHarvBackground, 405, 580, ColorValue.White); sprite.Draw(statusHPBarBarValue, new Rectangle(562, 640, harvHPBarWidth, statusHPBarBarValue.Height), new Rectangle(0, 0, harvHPBarWidth, statusHPBarBarValue.Height), ColorValue.White); sprite.Draw(statusHPBarBarEdge, 544, 637, ColorValue.White); sprite.Draw(statusSTBarBarValue, new Rectangle(679, 672, harvSTBarWidth, statusSTBarBarValue.Height), new Rectangle(0, 0, harvSTBarWidth, statusSTBarBarValue.Height), ColorValue.White); sprite.Draw(statusSTBarBarEdge, 661, 666, ColorValue.White); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(715, 667, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, stInfo, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); }
public override void Render(Sprite sprite) { if (state != NIGDialogState.Hiding) { ColorValue overlayColor = ColorValue.Transparent; overlayColor.A = (byte)(165 * showPrg); sprite.Draw(overlay, 0, 0, overlayColor); int x = 442; int y = 164; float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1; scale = (1.0f / 0.75f) * scale; Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(background, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (state == NIGDialogState.Showing) { sprite.Draw(okButton.Image, okButton.X, okButton.Y, ColorValue.White); if (okButton.IsMouseOver) { sprite.Draw(okButton.Image, okButton.X, okButton.Y - 4, ColorValue.White); } GameFontManager.Instance.FRuanEdged8.DrawString(sprite, "TRANSFORM 23 CITIES.\nYOU MUST SURVIVE.", 540, 240, ColorValue.White); } }
public override void Render(Sprite sprite) { if (state != NIGDialogState.Hiding) { ColorValue overlayColor = ColorValue.Transparent; overlayColor.A = (byte)(165 * showPrg); sprite.Draw(overlay, 0, 0, overlayColor); int x = 461; int y = 166; float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1; scale = (1.0f / 0.75f) * scale; Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(background, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (state == NIGDialogState.Showing) { sprite.Draw(chooseColor, 673, 208, gameLogic.LocalHumanPlayer.SideColor); sprite.Draw(okButton.Image, okButton.X, okButton.Y, ColorValue.White); if (okButton.IsMouseOver) { sprite.Draw(okButton.Image, okButton.X, okButton.Y - 4, ColorValue.White); } } }
public void RenderRank(Sprite sprite) { List <Player> players = new List <Player>(); for (int i = 0; i < gameLogic.LocalPlayerCount; i++) { players.Add(gameLogic.GetLocalPlayer(i)); } RankInfo.StatisticRank(players); int startX = 543; int startY = 160; for (int i = 0; i < players.Count; i++) { if (players[i].Type != PlayerType.LocalHuman) { string s = (i + 1).ToString(); sprite.Draw(rankBackground, startX, startY, ColorValue.White); f8.DrawString(sprite, s, startX, startY - 20, ColorValue.White); Matrix trans = Matrix.Scaling(0.33f, 0.33f, 1) * Matrix.Translation(new Vector3(startX + 19, startY + 14, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, "TH", 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); sprite.Draw(rankColor, startX + 35, startY + 9, players[i].SideColor); f8.DrawString(sprite, players[i].Area.CityCount.ToString(), startX + 80, startY - 20, ColorValue.White); startY += 37; } else { string s = (i + 1).ToString(); sprite.Draw(homeBackground, startX, startY - 4, players[i].SideColor); f8.DrawString(sprite, s, startX + 2, startY, ColorValue.White); Matrix trans = Matrix.Scaling(0.35f, 0.35f, 1) * Matrix.Translation(new Vector3(startX + 22, startY + 35, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, "TH", 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); f6.DrawString(sprite, players[i].Area.CityCount.ToString(), startX + 73, startY - 45, ColorValue.White); startY += 70; } } }
public override void Logic() { if (effectTimer.IsDone) { Remove(); } effectTimer.Logic(); Color c = defaultColor; c.A = (1f - effectTimer.PercentageDone); sprite.Color = c; sprite.SetTransform(position, size, TKMath.GetAngle(velocity)); if (!active) { return; } base.Logic(); velocity.Y -= Stats.defaultStats.Gravity * Game.delta; position += velocity * Game.delta; if (map.GetCollision(position, new Vector2(0.01f, 0.01f))) { active = false; velocity = Vector2.Zero; } }
public override void Render(Sprite sprite) { sprite.Draw(background, 0, 0, ColorValue.White); if (showPrg > 0.5f) { Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) * Matrix.Scaling((showPrg - 0.5f) * 2 * 0.8f + 0.2f, 1, 1) * Matrix.Translation(97 + background.Width / 2, 24 + background.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(panel, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); } //int idx = currentPage; //if (idx >= TotalPages) // idx = TotalPages - 1; if (state == NIGDialogState.Showing) { sprite.Draw(nextBtn, nextButton.X, nextButton.Y, ColorValue.White); if (nextButton.IsMouseOver && !nextButton.IsPressed) { sprite.Draw(nextBtn, nextButton.X, nextButton.Y - 1, ColorValue.White); } sprite.Draw(prevBtn, prevButton.X, prevButton.Y, ColorValue.White); if (prevButton.IsMouseOver && !exitButton.IsPressed) { sprite.Draw(prevBtn, prevButton.X, prevButton.Y - 1, ColorValue.White); } sprite.Draw(exitBtn, exitButton.X, exitButton.Y, ColorValue.White); if (exitButton.IsMouseOver && !exitButton.IsPressed) { sprite.Draw(exitBtn, exitButton.X, exitButton.Y - 3, ColorValue.White); } sprite.Draw(help[currentPage], 0, 0, ColorValue.White); } sprite.Draw(cursor, mousePosition.X, mousePosition.Y, ColorValue.White); }
private void RenderSelectedCityHP(Sprite sprite) { if (SelectedCity != null) { float radLng = MathEx.Degree2Radian(SelectedCity.Longitude); float radLat = MathEx.Degree2Radian(SelectedCity.Latitude); Vector3 tangy = PlanetEarth.GetTangentY(radLng, radLat); Vector3 tangx = PlanetEarth.GetTangentX(radLng, radLat); Vector3 cityNormal = PlanetEarth.GetNormal(radLng, radLat); cityNormal.Normalize(); Vector3 hpPos = SelectedCity.Position + tangy * 150 + cityNormal * 400; Viewport vp = renderSys.Viewport; Vector3 screenPos = vp.Project(hpPos, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); Vector3 lp = vp.Project(hpPos + tangx, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); Vector3 rp = vp.Project(hpPos - tangx, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); float scale = 1.75f * Vector3.Distance(lp, rp) / 2; Matrix trans = Matrix.Translation(-onCityHPBackground.Width / 2, -onCityHPBackground.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(screenPos.X, screenPos.Y, 0); int hpTexWidth = (int)(onCityHPTex.Width * SelectedCity.HPRate); sprite.SetTransform(trans); sprite.Draw(onCityHPBase, 0, 0, ColorValue.White); sprite.Draw(onCityHPTex, new Rectangle(0, 0, hpTexWidth, onCityHPTex.Height), new Rectangle(0, 0, hpTexWidth, onCityHPTex.Height), ColorValue.White); sprite.Draw(onCityHPBackground, 0, 0, ColorValue.White); f6.DrawString(sprite, SelectedCity.Level.ToString(), 25, -16, ColorValue.White); sprite.SetTransform(Matrix.Identity); } }
private void RenderSelectedHarvHP(Sprite sprite) { if (selectedHarv != null) { float radLng = (selectedHarv.Longitude); float radLat = (selectedHarv.Latitude); Vector3 tangy = PlanetEarth.GetTangentY(radLng, radLat); Vector3 tangx = PlanetEarth.GetTangentX(radLng, radLat); Vector3 cityNormal = PlanetEarth.GetNormal(radLng, radLat); cityNormal.Normalize(); Vector3 hpPos = selectedHarv.Position + tangy * 100; Viewport vp = renderSys.Viewport; Vector3 screenPos = vp.Project(hpPos, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); Vector3 lp = vp.Project(hpPos + tangx, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); Vector3 rp = vp.Project(hpPos - tangx, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); float scale = 1.0f * Vector3.Distance(lp, rp); Matrix trans = Matrix.Translation(-harvHPBarBackground.Width / 2, -harvHPBarBackground.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(screenPos.X, screenPos.Y, 0); int hpTexWidth = (int)(harvHPValue.Width * selectedHarv.HPRate); sprite.SetTransform(trans); sprite.Draw(harvHPBarBackground, 0, 0, ColorValue.White); sprite.Draw(harvHPValue, new Rectangle(0, 0, hpTexWidth, harvHPValue.Height), new Rectangle(0, 0, hpTexWidth, harvHPValue.Height), ColorValue.White); sprite.Draw(harvHPBorader, 0, 0, ColorValue.White); //f6.DrawString(sprite, SelectedCity.Level.ToString(), 25, -16, ColorValue.White); sprite.SetTransform(Matrix.Identity); } }
public override void Render(Sprite sprite) { for (int i = subElements.Count - 1; i >= 0; i--) { subElements[i].Render(sprite); sprite.SetTransform(Matrix.Identity); } }
public override void Render(Sprite sprite) { if (state != NIGDialogState.Hiding) { ColorValue overlayColor = ColorValue.Transparent; overlayColor.A = (byte)(165 * showPrg); sprite.Draw(overlay, 0, 0, overlayColor); int x = 451; int y = 157; float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1; scale = (1.0f / 0.75f) * scale; Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(background, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); sprite.Draw(resumeButton.Image, resumeButton.X, resumeButton.Y, ColorValue.White); if (resumeButton.IsMouseOver) { sprite.Draw(resumeButton.Image, resumeButton.X, resumeButton.Y - 4, ColorValue.White); } sprite.Draw(restartButton.Image, restartButton.X, restartButton.Y, ColorValue.White); if (restartButton.IsMouseOver) { sprite.Draw(restartButton.Image, restartButton.X, restartButton.Y - 4, ColorValue.White); } sprite.Draw(exitButton.Image, exitButton.X, exitButton.Y, ColorValue.White); if (exitButton.IsMouseOver) { sprite.Draw(exitButton.Image, exitButton.X, exitButton.Y - 4, ColorValue.White); } } }
public EffectBaseHit(SYBase b, float size, Map m) : base(m) { size = MathHelper.Clamp(size, 0.2f, 2f); sprite = new Sprite(b.sprite.Texture); sprite.SetTransform(b.sprite.Position, b.sprite.Scale * 1.1f, b.sprite.Rotation); effectTimer.Reset(size / 7f); }
public override void Render(Sprite sprite) { float d = 3 * time / duration; d = d - (float)Math.Truncate(d); float alpha = MathEx.Saturate(1 - d); ColorValue modClr = modColor;// new ColorValue(1, 1, 1, alpha); modClr.A = (byte)(byte.MaxValue * alpha); float scale = 5 - 4 * alpha; sprite.SetTransform(Matrix.Translation(-texture.Width / 2, -texture.Height / 2, 0) * Matrix.Scaling(scale, scale, scale) * Matrix.Translation(x, y, 0)); sprite.Draw(texture, 0, 0, modClr); sprite.SetTransform(Matrix.Identity); }
void RenderGreen(Sprite sprite) { sprite.Draw(statusGreenBackground, 405, 580, ColorValue.White); ForestObject oil = (ForestObject)selectedResource; { int hp = (int)oil.CurrentAmount; int hpFull = (int)(oil.MaxAmount); int hpTexWidth = (int)(statusGreenBarValue.Width * (oil.CurrentAmount / oil.MaxAmount)); sprite.Draw(statusGreenBarValue, new Rectangle(598, 615, hpTexWidth, statusGreenBarValue.Height), new Rectangle(0, 0, hpTexWidth, statusGreenBarValue.Height), ColorValue.White); sprite.Draw(statusGreenBarEdge, 580, 600, ColorValue.White); string hpInfo = hp.ToString() + "/" + hpFull.ToString(); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(680, 624, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, hpInfo, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); } }
private void RenderSendBall(Sprite sprite) { if (targetCity != null) { float radLng = MathEx.Degree2Radian(targetCity.Longitude); float radLat = MathEx.Degree2Radian(targetCity.Latitude); float lngSign = Math.Sign(radLng); Vector3 tangy = PlanetEarth.GetTangentY(radLng, radLat); Vector3 tangx = PlanetEarth.GetTangentX(radLng, radLat); Vector3 cityNormal = PlanetEarth.GetNormal(radLng, radLat); cityNormal.Normalize(); Vector3 hpPos = targetCity.Position + cityNormal * 100 + tangx * (lngSign * City.CityRadius * 0.55f); Viewport vp = renderSys.Viewport; Vector3 screenPos = vp.Project(hpPos, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); Vector3 lp = vp.Project(hpPos + tangx, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); Vector3 rp = vp.Project(hpPos - tangx, scene.Camera.ProjectionMatrix, scene.Camera.ViewMatrix, Matrix.Identity); float scale0 = MathEx.Saturate(1.5f * Vector3.Distance(lp, rp)); float scale = (animProgress * animProgress) * scale0; Matrix trans = Matrix.Translation(0, -background.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(screenPos.X, screenPos.Y, 0); sprite.SetTransform(trans); if (selectedIndex == -1) { sprite.Draw(background, 0, 0, ColorValue.White); } else { sprite.Draw(backgroundSelected[selectedIndex], 0, 0, ColorValue.White); } UpdateHotarea(ref trans); if (state == State.Opened) { Matrix trans2 = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) * Matrix.Scaling(scale0, scale0, 1) * Matrix.Translation(screenPos.X, screenPos.Y, 0); sprite.SetTransform(trans2); RenderBallIcon(sprite); } sprite.SetTransform(Matrix.Identity); } }
private void RenderBallIcon(Sprite sprite) { if (selectCity != null && selectCity.Owner == player) { //Array.Sort(resBallsCount, BallRecordCompare); int left = 0; for (int i = 0; i < resBallsCount.Length; i++) { RBallType ballType = resBallsCount[i].Type; bool overrideDraw = selectCity.CanProduceProduction() ? (ballType == selectCity.GetProductionType()) : false; //resBallsCount[i].Type == selectCity.GetProductionType() switch (ballType) { case RBallType.Green: { if (resBallsCount[i].count != 0 || overrideDraw) { if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Green) { if (selectCity.IsFull()) { sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White); } else { int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height); sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height), new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White); } } int x = 687 + 69 * left - greenBallTex.Width / 2; int y = 692 - greenBallTex.Height / 2; sprite.Draw(greenBallTex, x, y, ColorValue.White); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); left++; } } break; case RBallType.Education: { if (resBallsCount[i].count != 0 || overrideDraw) { if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Education) { if (selectCity.IsFull()) { sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White); } else { int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height); sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height), new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White); } } int x = 687 + 69 * left - educationBallTex.Width / 2; int y = 692 - educationBallTex.Height / 2; sprite.Draw(educationBallTex, x, y, ColorValue.White); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); left++; } } break; case RBallType.Health: { if (resBallsCount[i].count != 0 || overrideDraw) { if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Health) { if (selectCity.IsFull()) { sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White); } else { int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height); sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height), new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White); } } int x = 687 + 69 * left - healthBallTex.Width / 2; int y = 692 - healthBallTex.Height / 2; sprite.Draw(healthBallTex, x, y, ColorValue.White); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); left++; } } break; } } } }
public void RenderRank(Sprite sprite) { List<Player> players = new List<Player>(); for (int i = 0; i < gameLogic.LocalPlayerCount; i++) players.Add(gameLogic.GetLocalPlayer(i)); RankInfo.StatisticRank(players); int startX = 543; int startY = 160; for (int i = 0; i < players.Count; i++) { if (players[i].Type != PlayerType.LocalHuman) { string s = (i + 1).ToString(); sprite.Draw(rankBackground, startX, startY, ColorValue.White); f8.DrawString(sprite, s, startX, startY - 20, ColorValue.White); Matrix trans = Matrix.Scaling(0.33f, 0.33f, 1) * Matrix.Translation(new Vector3(startX + 19, startY + 14, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, "TH", 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); sprite.Draw(rankColor, startX + 35, startY + 9, players[i].SideColor); f8.DrawString(sprite, players[i].Area.CityCount.ToString(), startX + 80, startY - 20, ColorValue.White); startY += 37; } else { string s = (i + 1).ToString(); sprite.Draw(homeBackground, startX, startY - 4, players[i].SideColor); f8.DrawString(sprite, s, startX + 2, startY, ColorValue.White); Matrix trans = Matrix.Scaling(0.35f, 0.35f, 1) * Matrix.Translation(new Vector3(startX + 22, startY + 35, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, "TH", 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); f6.DrawString(sprite, players[i].Area.CityCount.ToString(), startX + 73, startY - 45, ColorValue.White); startY += 70; } } }
public override void Render(Sprite sprite) { sprite.Draw(bg, 0, 0, ColorValue.White); //int panelHeight = 538; //int h = (int)(roll * (list.Height + panelHeight)); //if (h < panelHeight) //{ // Rectangle drect = new Rectangle(658, 46 + panelHeight - h, list.Width, h); // Rectangle srect = new Rectangle(0, 0, list.Width, h); // sprite.Draw(list, drect, srect, ColorValue.White); //} //else if (h > list.Height - panelHeight) //{ // Rectangle drect = new Rectangle(658, 46, list.Width, list.Height * 2 - h + panelHeight); // Rectangle srect = new Rectangle(0, h - panelHeight, list.Width, list.Height * 2 - h + panelHeight); // sprite.Draw(list, drect, srect, ColorValue.White); //} if (ruanProgress > 0) { float rolescale = -MathEx.Sqr(MathEx.Saturate(ruanProgress * 6) * 1.5f - 1) + 1; rolescale = (1.0f / 0.75f) * rolescale; Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) * Matrix.Translation(179 + crdRuan.Width / 2, 292 + crdRuan.Height / 2, 0); sprite.SetTransform(roletrans); sprite.Draw(crdRuan, -crdRuan.Width / 2, -crdRuan.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (zjProgress > 0) { float rolescale = -MathEx.Sqr(MathEx.Saturate(zjProgress * 6) * 1.5f - 1) + 1; rolescale = (1.0f / 0.75f) * rolescale; Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) * Matrix.Translation(701 + crdZj.Width / 2, 465 + crdZj.Height / 2, 0); sprite.SetTransform(roletrans); sprite.Draw(crdZj, -crdZj.Width / 2, -crdZj.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (xinProgress > 0) { float rolescale = -MathEx.Sqr(MathEx.Saturate(xinProgress * 6) * 1.5f - 1) + 1; rolescale = (1.0f / 0.75f) * rolescale; Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) * Matrix.Translation(230 + crdXin.Width / 2, 460 + crdXin.Height / 2, 0); sprite.SetTransform(roletrans); sprite.Draw(crdXin, -crdXin.Width / 2, -crdXin.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (ybProgress > 0) { float rolescale = -MathEx.Sqr(MathEx.Saturate(ybProgress * 6) * 1.5f - 1) + 1; rolescale = (1.0f / 0.75f) * rolescale; Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) * Matrix.Translation(695 + crdYb.Width / 2, 288 + crdYb.Height / 2, 0); sprite.SetTransform(roletrans); sprite.Draw(crdYb, -crdYb.Width / 2, -crdYb.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (musicProgress > 0) { float rolescale = -MathEx.Sqr(MathEx.Saturate(musicProgress * 6) * 1.5f - 1) + 1; rolescale = (1.0f / 0.75f) * rolescale; Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) * Matrix.Translation(218 + crdMusic.Width / 2, 649 + crdMusic.Height / 2, 0); sprite.SetTransform(roletrans); sprite.Draw(crdMusic, -crdMusic.Width / 2, -crdMusic.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } sprite.Draw(backBtn.Image, backBtn.X, backBtn.Y, ColorValue.White); if (backBtn.IsMouseOver) { sprite.Draw(backBtn.Image, backBtn.X, backBtn.Y - 4, ColorValue.White); } sprite.Draw(cursor, mousePosition.X, mousePosition.Y, ColorValue.White); }
private void RenderCityStatus(Sprite sprite) { if (selectCity != null) { int hp = (int)selectCity.HealthValue; int hpFull = (int)(selectCity.HealthValue / selectCity.HPRate); int level = selectCity.Level; string name = selectCity.Name; if (selectCity.Owner == player) { sprite.Draw(statusBackground, 405, 580, ColorValue.White); } else { sprite.Draw(statusEnemyBackground, 405, 580, ColorValue.White); } if (isHPBuffer) { Matrix buffScale = Matrix.Scaling(new Vector3(0.1f * (float)Math.Sin(buffWave) + 1)); buffScale.TranslationValue = new Vector3(776 + statusHPBufferTex.Width / 2, 624 + statusHPBufferTex.Height / 2, 0); sprite.SetTransform(buffScale); sprite.Draw(statusHPBufferTex, -statusHPBufferTex.Width / 2, -statusHPBufferTex.Height / 2, ColorValue.White); } if (isExpBuffer) { Matrix buffScale = Matrix.Scaling(new Vector3(0.1f * (float)Math.Sin(buffWave) + 1)); buffScale.TranslationValue = new Vector3(802 + statusExpBuffTex.Width / 2, 624 + statusExpBuffTex.Height / 2, 0); sprite.SetTransform(buffScale); sprite.Draw(statusExpBuffTex, -statusExpBuffTex.Width / 2, -statusExpBuffTex.Height / 2, ColorValue.White); } if (isDownShow) { Matrix buffScale = Matrix.Scaling(new Vector3(0.1f * (float)Math.Sin(buffWave) + 1)); buffScale.TranslationValue = new Vector3(839 + statusExpdownBuff.Width / 2, 622 + statusExpdownBuff.Height / 2, 0); sprite.SetTransform(buffScale); sprite.Draw(statusExpdownBuff, -statusExpdownBuff.Width / 2, -statusExpdownBuff.Height / 2, ColorValue.White); } sprite.SetTransform(Matrix.Identity); f6.DrawString(sprite, selectCity.Name.ToUpperInvariant(), 456, 572, ColorValue.White); f6.DrawString(sprite, level.ToString().ToUpperInvariant(), 775, 570, ColorValue.White); //画资源球图标 int hpTexWidth = (int)(statusHPTex.Width * SelectedCity.HPRate); string hpInfo = hp.ToString() + "/" + hpFull.ToString(); int expTexWidth = (int)(statusExpTex.Width * selectCity.LevelEP); string expInfo = "EXP " + ((int)(selectCity.LevelEP * 100)).ToString() + "/100"; //HP sprite.Draw(statusHPTex, new Rectangle(505, 638, hpTexWidth, statusHPTex.Height), new Rectangle(0, 0, hpTexWidth, statusHPTex.Height), ColorValue.White); sprite.Draw(statusHPBackground, 506, 640, ColorValue.White); if (selectCity.Owner == player) { Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(579, 638, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, hpInfo, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); //EXP sprite.Draw(statusExpTex, new Rectangle(578, 624, expTexWidth, statusExpTex.Height), new Rectangle(0, 0, expTexWidth, statusExpTex.Height), ColorValue.White); sprite.Draw(statusExpBackground, 579, 624, ColorValue.White); trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(635, 620, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, expInfo, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); } } }
public override void Render(Sprite sprite) { if (state != NIGDialogState.Hiding) { ColorValue overlayColor = ColorValue.Transparent; overlayColor.A = (byte)(165 * showPrg); sprite.Draw(overlay, 0, 0, overlayColor); int x = 373; int y = 54; float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1; scale = (1.0f / 0.75f) * scale; Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(background, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (state == NIGDialogState.Showing) { if (clearProgress > 1) { float scale = -MathEx.Sqr(MathEx.Saturate(1 * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(668 + clearTex.Width / 2, 57 + clearTex.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(clearTex, -clearTex.Width / 2, -clearTex.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (clearProgress <= 1) { float scale = -MathEx.Sqr(MathEx.Saturate(clearProgress * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(668 + clearTex.Width / 2, 57 + clearTex.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(clearTex, -clearTex.Width / 2, -clearTex.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); //sprite.Draw(clearTex, 668, 57, ColorValue.White); } sprite.Draw(backButton.Image, backButton.X, backButton.Y, ColorValue.White); if (backButton.IsMouseOver) { sprite.Draw(backButton.Image, backButton.X, backButton.Y - 4, ColorValue.White); } sprite.Draw(nextButton.Image, nextButton.X, nextButton.Y, ColorValue.White); if (nextButton.IsMouseOver) { sprite.Draw(nextButton.Image, nextButton.X, nextButton.Y - 4, ColorValue.White); } sprite.Draw(replayButton.Image, replayButton.X, replayButton.Y, ColorValue.White); if (replayButton.IsMouseOver) { sprite.Draw(replayButton.Image, replayButton.X, replayButton.Y - 4, ColorValue.White); } RenderRank(sprite); } }
public override void Render(Sprite sprite) { sprite.SetTransform(Matrix.Identity); sprite.Draw(background, 0, 0, ColorValue.White); sprite.Draw(waterTex, 0, 0, ColorValue.White); sprite.Draw(mapTex, 0, 0, ColorValue.White); //sprite.Draw(rolesTex, 258, 75, ColorValue.White); sprite.Draw(boarderTex, 0, 0, ColorValue.White); float rolescale = -MathEx.Sqr(MathEx.Saturate(rolesProgress * 6) * 1.5f - 1) + 1; rolescale = (1.0f / 0.75f) * rolescale; Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) * Matrix.Translation(258 + rolesTex.Width / 2, 75 + rolesTex.Height / 2, 0); sprite.SetTransform(roletrans); sprite.Draw(rolesTex, -rolesTex.Width / 2, -rolesTex.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); if (logoProgress > 0) { float logoScale = -MathEx.Sqr(MathEx.Saturate(logoProgress * 6) * 1.5f - 1) + 1; logoScale = (1.0f / 0.75f) * logoScale; Matrix logoTrans = Matrix.Scaling(logoScale, logoScale, 1) * Matrix.Translation(31 + logo.Width / 2, 29 + logo.Height / 2, 0); Rectangle rect = new Rectangle(-logo.Width / 2, -logo.Height / 2, 554 - 31, 315 - 28); sprite.SetTransform(logoTrans); sprite.Draw(logo, rect, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (logoProgress >= 0.67f) { if (startButton.IsMouseOver) { // y=-(x-1)^2+1 float scale = -MathEx.Sqr(MathEx.Saturate(startProgress * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(startButton.X + start.Width / 2, startButton.Y + start.Height / 2, 0); //sprite.Draw(start, startButton.X, startButton.Y, ColorValue.Yellow); sprite.SetTransform(trans); sprite.Draw(start, -start.Width / 2, -start.Height / 2, ColorValue.Yellow); sprite.SetTransform(Matrix.Identity); } else { sprite.Draw(start, startButton.X, startButton.Y, ColorValue.White); } if (helpButton.IsMouseOver) { // sprite.Draw(help, helpButton.X, helpButton.Y, ColorValue.Yellow); float scale = -MathEx.Sqr(MathEx.Saturate(helpProgress * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(helpButton.X + help.Width / 2, helpButton.Y + help.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(help, -help.Width / 2, -help.Height / 2, ColorValue.Yellow); sprite.SetTransform(Matrix.Identity); } else { sprite.Draw(help, helpButton.X, helpButton.Y, ColorValue.White); } if (exitButton.IsMouseOver) { //sprite.Draw(exit, exitButton.X, exitButton.Y, ColorValue.Yellow); float scale = -MathEx.Sqr(MathEx.Saturate(exitProgress * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(exitButton.X + exit.Width / 2, exitButton.Y + exit.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(exit, -help.Width / 2, -exit.Height / 2, ColorValue.Yellow); sprite.SetTransform(Matrix.Identity); } else { sprite.Draw(exit, exitButton.X, exitButton.Y, ColorValue.White); } if (creditButton.IsMouseOver) { //sprite.Draw(credits, creditButton.X, creditButton.Y, ColorValue.Yellow); float scale = -MathEx.Sqr(MathEx.Saturate(creditProgress * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(creditButton.X + credits.Width / 2, creditButton.Y + credits.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(credits, -credits.Width / 2, -credits.Height / 2, ColorValue.Yellow); sprite.SetTransform(Matrix.Identity); } else { sprite.Draw(credits, creditButton.X, creditButton.Y, ColorValue.White); } //if (parent.NextScreen == null) { sprite.Draw(cursor, mousePosition.X, mousePosition.Y, ColorValue.White); } } }
public override void Render(Sprite sprite) { sprite.SetTransform(Matrix.Translation(PanelX, PanelY + PanelHeight, 0)); sprite.Draw(background, 0, -PanelHeight, ColorValue.White); //if (switchButton.IsPressed) //{ // sprite.Draw(switchButton.ImageMouseDown, switchButton.X, switchButton.Y - (PanelY + PanelHeight), switchButton.ModulateColor); //} //else if (switchButton.IsMouseOver) //{ // sprite.Draw(switchButton.ImageMouseOver, switchButton.X, switchButton.Y - (PanelY + PanelHeight), switchButton.ModulateColor); //} //else //{ // sprite.Draw(switchButton.Image, switchButton.X, switchButton.Y - (PanelY + PanelHeight), switchButton.ModulateColor); //} BattleField field = gameLogic.Field; #region 遍历战场上的城市,绘制地图上点 for (int i = 0; i < field.CityCount; i++) { City cc = field.Cities[i]; if (!cc.IsHomeCity) { ColorValue modColor; if (cc.IsCaptured) { modColor = cc.Owner.SideColor; } else { modColor = ColorValue.White; } Point pt; if (!positionBuffer.TryGetValue(cc, out pt)) { pt = GetPosition(MathEx.Degree2Radian(cc.Longitude), MathEx.Degree2Radian(cc.Latitude)); pt.X += MapX; pt.Y = pt.Y + MapY - PanelHeight; positionBuffer.Add(cc, pt); } sprite.Draw(mapdot, pt.X - 7, pt.Y - 7, modColor); } else { ColorValue modColor; if (cc.IsCaptured) { modColor = cc.Owner.SideColor; } else { modColor = ColorValue.White; } if (cc.IsCaptured) { Point pt; if (!positionBuffer.TryGetValue(cc, out pt)) { pt = GetPosition(MathEx.Degree2Radian(cc.Longitude), MathEx.Degree2Radian(cc.Latitude)); pt.X += MapX; pt.Y = pt.Y + MapY - PanelHeight; positionBuffer.Add(cc, pt); } sprite.Draw(mapCircle, pt.X - 12, pt.Y - 12, modColor); } } } #endregion #region 绘制摄像机 { Point pt = GetPosition(camera.Longitude, camera.Latitude); float ratio = camera.Height / 60f; Rectangle rect = new Rectangle( pt.X + MapX - (int)(cameraView.Width * ratio * 0.5f), pt.Y + MapY - (int)(cameraView.Height * ratio * 0.5f), (int)(cameraView.Width * ratio), (int)(cameraView.Height * ratio)); rect.Y -= PanelHeight; sprite.Draw(cameraView, rect, ColorValue.White); } #endregion sprite.SetTransform(Matrix.Identity); #region 绘制事件标记 for (int i = 0; i < marks.Count; i++) { marks[i].Render(sprite); } #endregion //sprite.Draw(compass, -21, 666, ColorValue.White); }
private void RenderBallIcon(Sprite sprite) { if (selectCity != null && selectCity.Owner == player) { //Array.Sort(resBallsCount, BallRecordCompare); int left = 0; for (int i = 0; i < resBallsCount.Length; i++) { RBallType ballType = resBallsCount[i].Type; bool overrideDraw = selectCity.CanProduceProduction() ? (ballType == selectCity.GetProductionType()) : false; //resBallsCount[i].Type == selectCity.GetProductionType() switch (ballType) { case RBallType.Green: { if (resBallsCount[i].count != 0 || overrideDraw) { if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Green) { if (selectCity.IsFull()) { sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White); } else { int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height); sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height), new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White); } } int x = 687 + 69 * left - greenBallTex.Width / 2; int y = 692 - greenBallTex.Height / 2; sprite.Draw(greenBallTex, x, y, ColorValue.White); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); left++; } } break; case RBallType.Education: { if (resBallsCount[i].count != 0 || overrideDraw) { if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Education) { if (selectCity.IsFull()) { sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White); } else { int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height); sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height), new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White); } } int x = 687 + 69 * left - educationBallTex.Width / 2; int y = 692 - educationBallTex.Height /2 ; sprite.Draw(educationBallTex, x, y, ColorValue.White); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation( new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); left++; } } break; case RBallType.Health: { if (resBallsCount[i].count != 0 || overrideDraw) { if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Health) { if (selectCity.IsFull()) { sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White); } else { int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height); sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height), new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White); } } int x = 687 + 69 * left - healthBallTex.Width / 2; int y = 692 - healthBallTex.Height / 2; sprite.Draw(healthBallTex, x, y, ColorValue.White); Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0)); sprite.SetTransform(trans); f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); left++; } } break; } } } }
public override void Render(Sprite sprite) { if (state != NIGDialogState.Hiding) { ColorValue overlayColor = ColorValue.Transparent; overlayColor.A = (byte)(165 * showPrg); sprite.Draw(overlay, 0, 0, overlayColor); int x = 373; int y = 54; float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1; scale = (1.0f / 0.75f) * scale; Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) * Matrix.Scaling(scale, scale, 1) * Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(background, 0, 0, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (state == NIGDialogState.Showing) { //sprite.Draw(failTex, 661, 54, ColorValue.White); if (clearProgress > 1) { float scale = -MathEx.Sqr(MathEx.Saturate(1 * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(661 + failTex.Width / 2, 54 + failTex.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(failTex, -failTex.Width / 2, -failTex.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } if (clearProgress <= 1) { float scale = -MathEx.Sqr(MathEx.Saturate(clearProgress * 6) * 1.5f - 1) + 1; scale = 0.5f + 1.5f * scale; Matrix trans = Matrix.Scaling(scale, scale, 1) * Matrix.Translation(661 + failTex.Width / 2, 54 + failTex.Height / 2, 0); sprite.SetTransform(trans); sprite.Draw(failTex, -failTex.Width / 2, -failTex.Height / 2, ColorValue.White); sprite.SetTransform(Matrix.Identity); } sprite.Draw(backButton.Image, backButton.X, backButton.Y, ColorValue.White); if (backButton.IsMouseOver) { sprite.Draw(backButton.Image, backButton.X, backButton.Y - 4, ColorValue.White); } sprite.Draw(replayButton.Image, replayButton.X, replayButton.Y, ColorValue.White); if (replayButton.IsMouseOver) { sprite.Draw(replayButton.Image, replayButton.X, replayButton.Y - 4, ColorValue.White); } RenderRank(sprite); } }