public void PatternOne_One_Init() { patternOne_One_OptSpiral_0.ValueInit(patternOne_One_shotPos_0, 16, 17, 5f, 0.5f, 45, 0f, 15f); patternOne_One_OptSpiral_0.SetDelegate(IncreasePatternOneBulletCount); patternOne_One_OptSpiral_1.ValueInit(patternOne_One_shotPos_1, 16, 17, 5f, 0.5f, -45, 0f, 15f); patternOne_One_OptSpiral_1.SetDelegate(IncreasePatternOneBulletCount); patternOne_One_spread.ValueInit(new Vector3(-1f, -1f, -1f), 20, 270f, 30f, 5f, 12f, 3f, 20, true); patternOne_One_BulletCount = 0; }
public void PatternTwo_One_Init() { patternOne_One_spread.ValueInit(patternTwo_One_ShotPos_0, 18, 270f, 0f, 8f, 13f, 0.33f, 1, true); patternTwo_One_Spread.ValueInit(patternTwo_One_ShotPos_1, 18, 270f, 0f, 8f, 13f, 0.3f, 1, true); publicTime = 0f; }