示例#1
0
    public void PatternOne_One_Init()
    {
        patternOne_One_OptSpiral_0.ValueInit(patternOne_One_shotPos_0, 16, 17, 5f, 0.5f, 45, 0f, 15f);
        patternOne_One_OptSpiral_0.SetDelegate(IncreasePatternOneBulletCount);
        patternOne_One_OptSpiral_1.ValueInit(patternOne_One_shotPos_1, 16, 17, 5f, 0.5f, -45, 0f, 15f);
        patternOne_One_OptSpiral_1.SetDelegate(IncreasePatternOneBulletCount);

        patternOne_One_spread.ValueInit(new Vector3(-1f, -1f, -1f), 20, 270f, 30f, 5f, 12f, 3f, 20, true);

        patternOne_One_BulletCount = 0;
    }
示例#2
0
 public void PatternTwo_One_Init()
 {
     patternOne_One_spread.ValueInit(patternTwo_One_ShotPos_0, 18, 270f, 0f, 8f, 13f, 0.33f, 1, true);
     patternTwo_One_Spread.ValueInit(patternTwo_One_ShotPos_1, 18, 270f, 0f, 8f, 13f, 0.3f, 1, true);
     publicTime = 0f;
 }