示例#1
0
 // Use this for initialization
 void Start()
 {
     mSpline = GetComponent <CurvySpline>();
     Walker  = GameObject.FindObjectOfType(typeof(SplineWalkerDistance)) as SplineWalkerDistance;
     //while (!mSpline.IsInitialized)
     //    yield return null;
 }
 // Use this for initialization
 IEnumerator Start()
 {
     mSpline = GetComponent <CurvySpline>();
     Walker  = GameObject.FindObjectOfType(typeof(SplineWalkerDistance)) as SplineWalkerDistance;
     while (!mSpline.IsInitialized)
     {
         yield return(null);
     }
 }
	// Use this for initialization
	IEnumerator Start () {
        mSpline = GetComponent<CurvySpline>();
        Walker = GameObject.FindObjectOfType(typeof(SplineWalkerDistance)) as SplineWalkerDistance;
        while (!mSpline.IsInitialized)
            yield return null;
	}