// Use this for initialization void Start() { mSpline = GetComponent <CurvySpline>(); Walker = GameObject.FindObjectOfType(typeof(SplineWalkerDistance)) as SplineWalkerDistance; //while (!mSpline.IsInitialized) // yield return null; }
// Use this for initialization IEnumerator Start() { mSpline = GetComponent <CurvySpline>(); Walker = GameObject.FindObjectOfType(typeof(SplineWalkerDistance)) as SplineWalkerDistance; while (!mSpline.IsInitialized) { yield return(null); } }
// Use this for initialization IEnumerator Start () { mSpline = GetComponent<CurvySpline>(); Walker = GameObject.FindObjectOfType(typeof(SplineWalkerDistance)) as SplineWalkerDistance; while (!mSpline.IsInitialized) yield return null; }