示例#1
0
        private void CheckBallCollision(Ball ball, Wall wall)
        {
            var aliveBricks = -1;

            foreach (Brick brick in wall.Bricks)
            {
                if (brick.IsEnabled)
                {
                    aliveBricks += 1;

                    if (SplashKit.BitmapCircleCollision(brick.CollisionBitmap, brick.X, brick.Y, ball.Circle))
                    {
                        this.OnCollideWithBrick(EventArgs.Empty);
                        brick.IsEnabled = false;

                        Console.WriteLine(ball.GetType().Name + " hit " + brick.GetType().Name);
                    }
                }
            }

            if (aliveBricks == 0)
            {
                IsGameOver = true;
            }
        }
示例#2
0
 private void CheckBallCollision(Ball ball, Bat bat)
 {
     if (SplashKit.BitmapCircleCollision(bat.CollisionBitmap, bat.X, bat.Y, ball.Circle))
     {
         this.OnCollideWithBat(EventArgs.Empty);
         Console.WriteLine(ball.GetType().Name + " hit " + bat.GetType().Name);
     }
 }