示例#1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Ground")
        {
            //오디오 재생
            audioSource.Play();
            //Debug.Log("Audio Play!");


            GameObject temp_Splash  = Instantiate(splashPrefab, gameObject.transform.position, Quaternion.identity);
            Splash     splashScript = temp_Splash.GetComponent <Splash>();
            splashScript.ChangeSprite(m_SpriteNumber);
            Destroy(gameObject);
        }
    }