private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Ground") { //오디오 재생 audioSource.Play(); //Debug.Log("Audio Play!"); GameObject temp_Splash = Instantiate(splashPrefab, gameObject.transform.position, Quaternion.identity); Splash splashScript = temp_Splash.GetComponent <Splash>(); splashScript.ChangeSprite(m_SpriteNumber); Destroy(gameObject); } }