示例#1
0
        void CreateRuntimeAssetsAndGameObject()
        {
            // 1. Create the AtlasAsset (needs atlas text asset and textures, and materials/shader);
            // 2. Create SkeletonDataAsset (needs json or binary asset file, and an AtlasAsset)
            // 3. Create SkeletonAnimation (needs a valid SkeletonDataAsset)

            runtimeAtlasAsset        = SpineAtlasAsset.CreateRuntimeInstance(atlasText, textures, materialPropertySource, true);
            runtimeSkeletonDataAsset = SkeletonDataAsset.CreateRuntimeInstance(skeletonJson, runtimeAtlasAsset, true);
        }