void CreateRuntimeAssetsAndGameObject() { // 1. Create the AtlasAsset (needs atlas text asset and textures, and materials/shader); // 2. Create SkeletonDataAsset (needs json or binary asset file, and an AtlasAsset) // 3. Create SkeletonAnimation (needs a valid SkeletonDataAsset) runtimeAtlasAsset = SpineAtlasAsset.CreateRuntimeInstance(atlasText, textures, materialPropertySource, true); runtimeSkeletonDataAsset = SkeletonDataAsset.CreateRuntimeInstance(skeletonJson, runtimeAtlasAsset, true); }