示例#1
0
    // Use this for initialization
    void Start()
    {
        Player1 = GameObject.Find("Player1");
        Player2 = GameObject.Find("Player2");

        GameOver = GameObject.Find("GameOver");
        GameOver.GetComponent <MeshRenderer>().enabled = false;

        Player1ControlScript = Player1.GetComponent <PlayerControlScript>();
        Player2ControlScript = Player2.GetComponent <PlayerControlScript>();

        player1Attacker = false;
        player2Attacker = false;

        attacker = Random.Range(1, 3);

        countDown = GameObject.Find("Countdown").GetComponent <TextMesh>();

        player1Score = GameObject.Find("Score1").GetComponent <TextMesh>();
        player2Score = GameObject.Find("Score2").GetComponent <TextMesh>();

        player1ScoreCounter = 0;
        player2ScoreCounter = 0;

        sonic         = GameObject.Find("Sonic");
        speedUpScript = sonic.GetComponent <SpeedUpScript>();


        timer   = 10.5f;
        timerOn = true;

        increaseSpeed = 0;
        increaseSize  = 0;
    }
    // Use this for initialization
    void Start()
    {
        goal                = GameObject.Find("Goal");
        gameManager         = GameObject.Find("GameManager");
        GameManagerScript   = gameManager.GetComponent <GameManagerScript>();
        playerControlScript = GetComponent <PlayerControlScript>();

        centerPoint = GameObject.Find("CenterPoint");

        player1 = GameObject.Find("Player1");
        player2 = GameObject.Find("Player2");

        sonic         = GameObject.Find("Sonic");
        speedUpScript = sonic.GetComponent <SpeedUpScript>();
    }