// Use this for initialization void Start() { Player1 = GameObject.Find("Player1"); Player2 = GameObject.Find("Player2"); GameOver = GameObject.Find("GameOver"); GameOver.GetComponent <MeshRenderer>().enabled = false; Player1ControlScript = Player1.GetComponent <PlayerControlScript>(); Player2ControlScript = Player2.GetComponent <PlayerControlScript>(); player1Attacker = false; player2Attacker = false; attacker = Random.Range(1, 3); countDown = GameObject.Find("Countdown").GetComponent <TextMesh>(); player1Score = GameObject.Find("Score1").GetComponent <TextMesh>(); player2Score = GameObject.Find("Score2").GetComponent <TextMesh>(); player1ScoreCounter = 0; player2ScoreCounter = 0; sonic = GameObject.Find("Sonic"); speedUpScript = sonic.GetComponent <SpeedUpScript>(); timer = 10.5f; timerOn = true; increaseSpeed = 0; increaseSize = 0; }
// Use this for initialization void Start() { goal = GameObject.Find("Goal"); gameManager = GameObject.Find("GameManager"); GameManagerScript = gameManager.GetComponent <GameManagerScript>(); playerControlScript = GetComponent <PlayerControlScript>(); centerPoint = GameObject.Find("CenterPoint"); player1 = GameObject.Find("Player1"); player2 = GameObject.Find("Player2"); sonic = GameObject.Find("Sonic"); speedUpScript = sonic.GetComponent <SpeedUpScript>(); }