void Awake() { if(_instance == null) { _instance = this; } else { Destroy(this.gameObject); } }
void Awake() { if (_instance == null) { _instance = this; } else { Destroy(this.gameObject); } }
// Update is called once per frame void Update() { int? hr = HRMScript.GetHeartRate(); double?speed = SpeedCadenceScript.GetSpeed(); if (hr != null) { Vector3 p = Capsule.position; p.y = 1.09f + (int)hr / 100f; Capsule.position = p; } if (speed != null) { Capsule.Rotate(0, (float)speed * Time.deltaTime, 0); } }
// Update is called once per frame void Update() { Display.text = "HR: " + HRMScript.GetHeartRate() + " Speed: " + SpeedCadenceScript.GetSpeed() + " Cadence: " + SpeedCadenceScript.GetCadence(); }