private void ActiveSpeaker(SpeakerValue speaker) { speakerName.SetActive(true); speakerName.GetComponent <TextMeshProUGUI>().text = speaker.name; speakerFace.SetActive(true); speakerFace.GetComponent <Image>().sprite = speaker.face; }
public void CopyStats(SpeakerValue speaker) { this.name = speaker.name; this.face = speaker.face; this.story = speaker.story; this.quest = speaker.quest; }