public void DibujarEscena() { counter++; if (counter >= 0) { //plaza.Dibujar(); //cielo.Dibujar(); //flag.Draw(); DebugMode.WriteCamaraPos(200, 200); //Collision.DrawColissions(); road.Draw2(); // star.Draw(); AsteroidGenerator.DrawAsteroids(); SpcShipGenerator.Draw(); spaceShip.Dibujar(); camara.Draw(); } // Sprite.Begin(); Sprite.DrawText(20, 20, "Press mouse left button to move forward", Glut.GLUT_BITMAP_HELVETICA_18); Sprite.DrawText(20, 50, "Press escape to exit", Glut.GLUT_BITMAP_HELVETICA_18); Sprite.End(); }
int counter = 0; //-1000; public void CrearObjetos() { flag = new Flag(new Vector3(-4, 10, -4), "OGL.jpg"); flag.Create(); plaza.Create(); plaza.CrearColisiones(); Sprite.Create(); //Collision.GhostMode = true; road = new Road(); road.Create(); // star.CreateStars(450); spaceShip.Create(); Asteroid.Crear(); // AsteroidGenerator.GenerateAsteroid(35, true); SpcShipGenerator.Generate(9, true); }