protected override void OnUpdate() { Entities .WithoutBurst() .ForEach((Entity entity, ref IdVfxData idVfx) => { if (idVfx.Value >= 0) { SpawningVFX.VFXSpawn(entity, idVfx.Value); idVfx.Value = -1; } }).Run(); }
protected override void OnCreate() { SpawningVFX.Initialization(); }