//Control
    public ControConfig AddNewControl()
    {
        ControConfig controConfig = new ControConfig();

        ControConfig.Add(controConfig);
        return(controConfig);
    }
    //Read
    public List <ControConfig> ReadControlConfig(string path)
    {
        List <ControConfig> list = new List <ControConfig>();
        string str = File.ReadAllText(path);

        string[,] array;
        GetControlStringArray(str, out array);

        string       ControName   = "";
        ControConfig controConfig = null;
        int          length1      = array.GetLength(0);

        for (int i = 0; i < length1; i++)
        {
            string controName = array[i, 0];
            if (controName != ControName)
            {
                if (controConfig != null)
                {
                    list.Add(controConfig);
                }

                controConfig            = new ControConfig();
                controConfig.ControName = controName;
                ControName = controName;
            }
            BoneControlConfig boneControlConfig = new BoneControlConfig();
            boneControlConfig.BoneName      = array[i, 1];
            boneControlConfig.ControAble[0] = array[i, 2] == "1";
            boneControlConfig.ControAble[1] = array[i, 3] == "1";
            boneControlConfig.ControAble[2] = array[i, 4] == "1";
            boneControlConfig.ControAble[3] = array[i, 5] == "1";
            boneControlConfig.ControAble[4] = array[i, 6] == "1";
            boneControlConfig.ControAble[5] = array[i, 7] == "1";
            boneControlConfig.ControAble[6] = array[i, 8] == "1";
            boneControlConfig.ControAble[7] = array[i, 9] == "1";
            boneControlConfig.ControAble[8] = array[i, 10] == "1";
            controConfig.ControBoneLis.Add(boneControlConfig);

            if (i == length1 - 1)
            {
                list.Add(controConfig);
            }
        }
        return(list);
    }
示例#3
0
    void DrawControlInspector()
    {
        //GUILayout.Label("控制杆->骨骼 配置:", EditorStyles.boldLabel);
        GUILayout.BeginHorizontal();
        //输入框控件
        text = EditorGUILayout.TextField("控制杆名称:", text);
        if (GUILayout.Button("添加控制杆", GUILayout.Width(200)))
        {
            ControConfig controConfig = mCustomEditor.AddNewControl();
            controConfig.ControName = text;
        }
        GUILayout.EndHorizontal();

        if (mCustomEditor.ControConfig.Count > 0)
        {
            GUILayout.Label("骨骼->权限:", EditorStyles.boldLabel);
            GUILayout.BeginHorizontal();
            BoneTransform = EditorGUILayout.ObjectField(BoneTransform, typeof(Transform)) as Transform;
            for (int i = 0; i < BoneTransformAble.Length; i++)
            {
                BoneTransformAble[i] = EditorGUILayout.Toggle(BoneTransformAble[i]);
            }
            GUILayout.EndHorizontal();
        }

        for (int i = 0; i < mCustomEditor.ControConfig.Count; ++i)
        {
            DrawControl(i);
        }
        GUILayout.Space(5);
        // mCustomEditor.ControConfigFileName = EditorGUILayout.TextField(mCustomEditor.ControConfigFileName);
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("保存控制Config", GUILayout.Width(200)))
        {
            mCustomEditor.saveControlConfig();
        }
        if (GUILayout.Button("导入Config", GUILayout.Width(200)))
        {
        }
        GUILayout.EndHorizontal();
    }