void Start() { st = FindObjectOfType <SpawnTetromino>(); lastTetrominoIndex = st.nextTetrominoeIndex; FindObjectOfType <ManageSprites>().SetSpriteActiveByIndex(st.nextTetrominoeIndex, true); }
/// <summary> /// Reference the UI text elements, the spawner and the audioSource. /// </summary> void Start() { _spawner = FindObjectOfType <SpawnTetromino>(); _sFXManager = FindObjectOfType <SFXManager>(); _uIManager = FindObjectOfType <UIManager>(); _inputHandler = FindObjectOfType <InputHandler>(); _spawner.NewTetromino(); }
// Start is called before the first frame update void Start() { spawnTetromino = FindObjectOfType <SpawnTetromino>(); }
private void Start() { occupiedGrid = new Transform[width, height]; spawnTetromino = FindObjectOfType <SpawnTetromino>(); scoreValueText.text = this.score.ToString(); }