private void IncreaseBasic() { state = State.Basic; basicTimer = 15f; SpawnRateData spawnRateData = basic_1; UpdateGeneratorSpawnRateData(spawnRateData); }
private void PickEvent() { state = State.Event; eventTimer = 15f; SpawnRateData spawnRateData = PickRandomEvent(); UpdateGeneratorSpawnRateData(spawnRateData); }
public void SetSpawnRateData(SpawnRateData spawnRateData) { spawnRate = spawnRateData; }
private void UpdateGeneratorSpawnRateData(SpawnRateData spawnRateData) { generator.SetSpawnRateData(spawnRateData); }