Beispiel #1
0
    private void IncreaseBasic()
    {
        state      = State.Basic;
        basicTimer = 15f;
        SpawnRateData spawnRateData = basic_1;

        UpdateGeneratorSpawnRateData(spawnRateData);
    }
Beispiel #2
0
    private void PickEvent()
    {
        state      = State.Event;
        eventTimer = 15f;
        SpawnRateData spawnRateData = PickRandomEvent();

        UpdateGeneratorSpawnRateData(spawnRateData);
    }
Beispiel #3
0
 public void SetSpawnRateData(SpawnRateData spawnRateData)
 {
     spawnRate = spawnRateData;
 }
Beispiel #4
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 private void UpdateGeneratorSpawnRateData(SpawnRateData spawnRateData)
 {
     generator.SetSpawnRateData(spawnRateData);
 }