示例#1
0
    /// <summary>
    /// ai 오브젝트 풀링하는 함수
    /// 1. 초기 딜레이
    /// 2. 정해진 수 꺼내줄때까지 계속
    /// 3. 넷코드 확인해서 스폰매니저로부터 꺼내게하기
    /// 4. 다음스포너 부르기
    /// </summary>
    /// <param name="aiSpawn">스포너 정보</param>
    /// <param name="idNum">id코드</param>
    /// <returns></returns>
    IEnumerator CreateSpawn(SpawnInfo aiSpawn, int idNum)
    {
        m_spawnNum   = 0;
        m_spawnCount = 0;

        // 1.
        yield return(new WaitForSeconds(aiSpawn.delayTime));

        // 2.
        while (m_spawnCount < aiSpawn.spawnCount)
        {
            for (int i = 0; i < AIPoolingManager.instance.aiPools[idNum].max; i++)
            {
                // 3.
                short _netcode = spawnEvent.netcodeDictionary[aiSpawn.prefabID].Dequeue();
                AIPoolingManager.instance.SpawnObject(aiSpawn.prefabID, _netcode, transform.position, transform.rotation.y);
                m_spawnNum++;
                // 소환 개체 수 만족하면 넘어가기
                if (m_spawnNum >= aiSpawn.spawnNum)
                {
                    m_spawnNum = 0;
                    break;
                }
            }
            m_spawnCount++;
            yield return(new WaitForSeconds(aiSpawn.spawnTerm));
        }

        // 4.
        if (++m_spawnArrayNum < spawnEvent.spawnInfo.Length)
        {
            // if (spawnEvent.spawnInfo[m_spawnArrayNum].spawnActionTime == SpawnActionTime.SEQUENCE)
            spawnEvent.spawnPlay(m_spawnArrayNum);
        }
    }