public override void setAtributes(int pointsAmount, float radius, SpawnEnemiesTrigger trigger) { objectsAmount = pointsAmount; this.radius = radius; if (SCollider) { SCollider.radius = radius; } else { Debug.Log("El objeto necesita un Sphere Collider"); } }
public virtual void setAtributes(int pointsAmount, float radius, SpawnEnemiesTrigger trigger) { if (!objectsInstantiated) { triggerScript = trigger; objectsAmount = pointsAmount; this.radius = radius; if (SCollider) { SCollider.radius = 2 * radius; } else { Debug.Log("El objeto necesita un Sphere Collider"); } } }
public void setTriggerScript(SpawnEnemiesTrigger trigger) { triggerScript = trigger; }