Beispiel #1
0
    public override void setAtributes(int pointsAmount, float radius, SpawnEnemiesTrigger trigger)
    {
        objectsAmount = pointsAmount;
        this.radius   = radius;

        if (SCollider)
        {
            SCollider.radius = radius;
        }
        else
        {
            Debug.Log("El objeto necesita un Sphere Collider");
        }
    }
    public virtual void setAtributes(int pointsAmount, float radius, SpawnEnemiesTrigger trigger)
    {
        if (!objectsInstantiated)
        {
            triggerScript = trigger;
            objectsAmount = pointsAmount;
            this.radius   = radius;

            if (SCollider)
            {
                SCollider.radius = 2 * radius;
            }
            else
            {
                Debug.Log("El objeto necesita un Sphere Collider");
            }
        }
    }
Beispiel #3
0
 public void setTriggerScript(SpawnEnemiesTrigger trigger)
 {
     triggerScript = trigger;
 }