private void ProcessButton(byte[] input)
    {
        //if (!gameInitialized || Game.paused) return;
        switch (input[0])
        {
        case 16:
            spawnCtrl.DestroyActiveObject("LS");
            break;

        case 2:

            float rotationDelta = BitConverter.ToSingle(input, 4);
            if (rotationDelta >= 320f && !deltaChangeStarted)
            {
                deltaChangeStarted = true;
            }
            else if (rotationDelta <= 320f && deltaChangeStarted)
            {
                deltaChangeStarted = false;
                spawnCtrl.DestroyActiveObject("DK");
            }
            break;

        default:
            break;
        }

        Debug.Log(input[0]);
    }