private void ClickLightButton()
 {
     if (spawnController.selectedObjectToSpawn !=
         spawnController.spawnableObjectToGameObject[SpawnableObject.Light])
     {
         EnableButtonOutline(spawnButtons[0], spawnButtons);
         spawnController.SelectObjectToSpawn(SpawnableObject.Light);
     }
     else
     {
         DisableButtonOutline(spawnButtons[0]);
         spawnController.DeselectObjectToSpawn();
     }
 }