private void ClickLightButton() { if (spawnController.selectedObjectToSpawn != spawnController.spawnableObjectToGameObject[SpawnableObject.Light]) { EnableButtonOutline(spawnButtons[0], spawnButtons); spawnController.SelectObjectToSpawn(SpawnableObject.Light); } else { DisableButtonOutline(spawnButtons[0]); spawnController.DeselectObjectToSpawn(); } }