void ResetObjects() { SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); foreach (GameObject g in GameObject.FindGameObjectsWithTag("TestCube")) { Destroy(g); } }
public void ClearGeometry(bool clearAll = true) { placementResults.Clear(); if (SpatialUnderstanding.Instance.AllowSpatialUnderstanding) { SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); } SpatialScanManager.Instance.ObjectPlacementDescription = ""; }
void Reset() { queryPlacementResults.Clear(); if (SpatialUnderstanding.Instance.AllowSpatialUnderstanding) { SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); } }
public void ClearGeometry(bool clearAll = true) { placementResults.Clear(); if (SpatialUnderstanding.Instance.AllowSpatialUnderstanding) { SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); } AppState.Instance.ObjectPlacementDescription = ""; if (clearAll && (SpaceVisualizer.Instance != null)) { SpaceVisualizer.Instance.ClearGeometry(false); } }
//TODO: add a function to remove individual placements based on token public void ClearPlacements() { SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); m_platformPlacements.Clear(); }
//Examples of ways to et locations and store them in location list. private IEnumerator GetSpawnLocations() { yield return(new WaitForSeconds(3)); //IntPtr resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology); //int locationCount = SpatialUnderstandingDllTopology.QueryTopology_FindLargestPositionsOnFloor( // resultsTopology.Length, resultsTopologyPtr); //Debug.Log(locationCount); //Debug.Log(resultsTopology[0].position); //END OF TEST EXAMPLES.. FINDING LOCATIONS FOR THE FLOOR NOW. SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); SpaceVisualizer.Instance.ClearGeometry(); IntPtr resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology); int locationCount = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor( GameManager.Instance.shipManager.shipMaxHeight, GameManager.Instance.shipManager.shipMinHeight, resultsTopology.Length, resultsTopologyPtr); foreach (SpatialUnderstandingDllTopology.TopologyResult potentialShipFloor in resultsTopology) { SpatialLocation shipFloor = new SpatialLocation(); shipFloor.position = potentialShipFloor.position; shipFloor.normal = potentialShipFloor.normal; shipFloor.name = "shipFloor"; // this sould be a descriptive name of what positin is. spatialLocationList.Add(shipFloor); } // GETTING SPAWN LOCATION FOR GRID // SpaceVisualizer.Instance.ClearGeometry(); // resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology); // locationCount = SpatialUnderstandingDllTopology.QueryTopology_FindLargestPositionsOnFloor( //resultsTopology.Length, resultsTopologyPtr); // SpatialLocation gridSittingLoc = new SpatialLocation(); // gridSittingLoc.position = resultsTopology[0].position; // gridSittingLoc.normal = resultsTopology[0].normal; // gridSittingLoc.name = "gridSittingLoc"; // this sould be a descriptive name of what positin is. // spatialLocationList.Add(gridSittingLoc); //SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); //SpaceVisualizer.Instance.ClearGeometry(); //float sitMinHeight = 0f; //float sitMaxHeight = 1.2f; //float sitMinFacingClearance = 2f; //SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); //resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology); //int locationCount3 = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsSittable( // sitMinHeight, sitMaxHeight, sitMinFacingClearance, // resultsTopology.Length, resultsTopologyPtr); //SpatialLocation gridSittingLoc = new SpatialLocation(); //gridSittingLoc.position = resultsTopology[0].position; //gridSittingLoc.normal = resultsTopology[0].normal; //gridSittingLoc.name = "gridSittingLoc"; // this sould be a descriptive name of what positin is. //spatialLocationList.Add(gridSittingLoc); SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects(); SpaceVisualizer.Instance.ClearGeometry(); IntPtr resultsShapePtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsShape); int shapeCount = SpatialUnderstandingDllShapes.QueryShape_FindShapeHalfDims( "Grid", resultsShape.Length, resultsShapePtr); Debug.Log(resultsShape[0].position); Debug.Log(resultsShape[0].halfDims); SpatialLocation gridSittingLoc = new SpatialLocation(); gridSittingLoc.position = resultsShape[0].position; gridSittingLoc.normal = resultsShape[0].halfDims; gridSittingLoc.name = "gridSittingLoc"; // this sould be a descriptive name of what positin is. spatialLocationList.Add(gridSittingLoc); yield return(null); }