private void Awake() { //Initializing variables spaceXAPIHandler = GameObject.FindObjectOfType <SpaceXAPIHandler>(); shipsPanel.SetActive(false); StartCoroutine(FristUpdate()); }
void Start() { //initializing variables allDataPanelHandlers = GameObject.FindObjectsOfType <DataPanelHandler>(); scrollbar = GameObject.FindObjectOfType <Scrollbar>(); spaceXAPIHandler = GameObject.FindObjectOfType <SpaceXAPIHandler>(); activeShips = new List <GameObject>(); //ensuring that data will show right after calculation StartCoroutine(FristUpdate()); }