private void Awake()
    {
        //Initializing variables

        spaceXAPIHandler = GameObject.FindObjectOfType <SpaceXAPIHandler>();
        shipsPanel.SetActive(false);

        StartCoroutine(FristUpdate());
    }
    void Start()
    {
        //initializing variables
        allDataPanelHandlers = GameObject.FindObjectsOfType <DataPanelHandler>();
        scrollbar            = GameObject.FindObjectOfType <Scrollbar>();
        spaceXAPIHandler     = GameObject.FindObjectOfType <SpaceXAPIHandler>();
        activeShips          = new List <GameObject>();

        //ensuring that data will show right after calculation
        StartCoroutine(FristUpdate());
    }