protected override CodeCompileUnit CreateTargetCodeUnit() { CodeCompileUnit unit = CreateDefaultTargetCodeUnit(ScriptLocator.ClassName, "SoundEvent"); unit.Namespaces[0].Imports.Add(NewImport($"{SourceRootPackageName}.{SourceCodeLocator.SoundEventBase(Modname, Organization).ImportRelativeName}")); unit.Namespaces[0].Imports.Add(NewImport($"net.minecraft.util.SoundEvent")); return(unit); }