public override bool Apply(Fighter[] targets) { var inital = Source.Point; InvisibilityBuff buff = new InvisibilityBuff(Source.BuffIdProvider.Pop(), Source, Source, SpellLevel, Effect, SpellId, Critical, FightDispellableEnum.REALLY_NOT_DISPELLABLE); Source.AddAndApplyBuff(buff); Source.Teleport(Source, CastPoint); return(true); }