// Use this for initialization void Start() { if (MaxLife!=null) { Life = MaxLife; } SoundM = GameObject.Find ("SoundManager").GetComponent<SoundManagerS> (); }
// Use this for initialization void Awake() { if (instance == null){ instance = this; }else if (instance != this) Destroy (gameObject); DontDestroyOnLoad (gameObject); }
/*int SortPlanets(PlanetInfo a, PlanetInfo b){ if (a.y > b.y) { return -1; } else if (a.y < b.y) { return 1; } return 0; }*/ // Use this for initialization void Start() { int i; // Placement des planétes for (i = 0; i < Globals.planetsCount; i++) { PlanetInfo p = Globals.planets[i]; GameObject planetObject = Instantiate( planet ); planetObject.name = "p" + i; planetObject.transform.position = new Vector3(p.x, p.y, 0); float scale = planetObject.transform.localScale.x; planetObject.transform.localScale = new Vector3(scale / 2, scale / 2, 0); } selected = Globals.currentPlanetId; lastSelected = null; OnChangeSelected (selected); gameManagerScript = GameObject.Find("gameManager").GetComponent<GameManager>(); SoundM = GameObject.Find ("SoundManager").GetComponent<SoundManagerS> (); SoundM.ChangeMusique (SoundM.musiqueCarte); SoundM.OnPlanete = false; }
// Use this for initialization void Start() { SoundM = GameObject.Find ("SoundManager").GetComponent<SoundManagerS> (); gameManagerScript = GameObject.Find("gameManager").GetComponent<GameManager>(); }