private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.GetComponent <GroundHandler>() != null) { grounded = true; } if (collision.gameObject.GetComponent <ObstacleHandler>() != null || collision.gameObject.tag == "Finish") { GameHandler.instance.ShowGameOverState(); GameHandler.instance.finalMeter = (int)MeterTravelled; GameHandler.instance.finalScore = PlayerScore; GameHandler.instance.SetFinalMeter((int)MeterTravelled); GameHandler.instance.SetFinalScore(PlayerScore); GameHandler.instance.isGameOver = true; sound.Stop("Bike"); sound.Play("PlayerDead"); sound.Play("PlayerDead2"); Instantiate(DeathFX, transform.position, transform.rotation); if (PlayerScore > currentHighestScore) { currentHighestScore = PlayerScore; SavePlayer(); } Destroy(gameObject); } }
/// <summary> /// Sets the proper weapon upgrade based on the total number of kills /// </summary> private void SetWeaponUpgrade() { // go through the weapon upgrades, starting with the highest first foreach (WeaponUpgrade wu in weaponUpgrades) { // if the total kills is equal to this weapon upgrade threshold if (TotalPastaKills == wu.totalKillThreshold) { // set the weapon type and turn it on weapon.WeaponType = wu.weaponType; weapon.Toggle(true); // play a sound to let the user know a new weapon upgrade is available soundFXManager.Play("upgrade_available"); // show that a new weapon upgrade is available guiManager.ShowNewWeaponAvailable(true); break; } } }
protected override void CheckInput() { SoundFXManager sfxManager = GameObject.Find("SoundFXManager").GetComponent <SoundFXManager>(); if (canMove) { base.CheckInput(); if (isClimbing) { velocity.y = Input.GetAxisRaw(AxisName.Vertical.ToString()) * climbSpeed; animator.SetBool("Climbing", true); } else { animator.SetBool("Climbing", false); } if (velocity.x != 0) { if (!initSound) { sfxManager.Play("Walk"); initSound = true; } } else { initSound = false; sfxManager.StopPlaying("Walk"); } animator.SetBool(Lvl2PlayerAnimStates.Walking.ToString(), Input.GetButton(AxisName.Horizontal.ToString())); } else { velocity = Vector2.zero; sfxManager.StopPlaying("Walk"); } }