public void Initialize(SoundFXManager SoundFXManager) { this.SoundFXManager = SoundFXManager; soundDictionary = new Dictionary <string, Sound>(sounds.Length); if (audioSource != null && mixerGroup != null) { audioSource.outputAudioMixerGroup = mixerGroup; } foreach (Sound sound in sounds) { if (audioSource != null) { sound.audioSource = audioSource; } else if (sound.audioSource == null) { sound.audioSource = SoundFXManager.gameObject.AddComponent <AudioSource>(); sound.audioSource.outputAudioMixerGroup = mixerGroup; sound.audioSource.clip = sound.AudioClip; } if (!soundDictionary.ContainsKey(sound.Name)) { soundDictionary.Add(sound.Name, sound); } else { Debug.LogError("Error: You can not have two sounds with the same name."); } } }
// Use this for initialization void Start() { player = GetComponent <Player>(); animator = gameObject.GetComponent <Animator>(); effectshandler = GameObject.Find("Effects Handler"); soundFX = GameObject.Find("SoundFX Manager").GetComponent <SoundFXManager>(); }
public void SetUp(int v, int t, SoundFXManager sm) { Debug.Log(TAG + "setting up."); soundManager = sm; //is a fal safe making sure an incorrect color isn't inputed val = tool.SetUp(v, this, sm); if (val == 8) { rend.material = rainbowMat; } else { rend.material = normMat; } UpdateColor(); glowEffect.Stop(); var main = glowEffect.main; main.startColor = Calc.GetColor(val); //delay entry toolNum = t; timer = 1.8f + toolNum * 0.3f; animator.speed = 0.0f; paused = true; tool.gameObject.SetActive(false); }
// Use this for initialization void Start () { manager = transform.parent.gameObject.GetComponent<ArrowManager>(); soundFX = GameObject.Find("SoundMistro").GetComponent<SoundFXManager>(); renderer.enabled = false; collider.enabled = false; }
void Awake() { if (Instance == null) { Instance = this; audioSource = GetComponent<AudioSource>(); } else { Destroy (gameObject); } }
// Start is called before the first frame update void Start() { main = GameObject.Find("Main"); sfx = FindObjectOfType(typeof(SoundFXManager)) as SoundFXManager; scoreValue = (int)health; transform.Rotate(new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0)); GetComponent <Rigidbody>().velocity = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0); GetComponent <Rigidbody>().angularVelocity = new Vector2(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f)); }
void Start () { guitext = gameObject.GetComponent<GUIText>(); soundFX = GameObject.Find("SoundMistro").GetComponent<SoundFXManager>(); totalScoreText = GameObject.Find ("Score").GetComponent<UILabel> (); //this fixes the fonts to be consistant fontRatio = Screen.height/1280.0f; FONT_SIZE *= fontRatio; addFontAmount *= fontRatio; }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
public override int SetUp(int v, ButtonTool bt, SoundFXManager sm) { //make sure it is a primary color for all diamond and cube type tools if (v == 3 || v == 4 || v == 5) { Debug.Log("wrong value"); val = 6; return(base.SetUp(val, bt, sm)); } return(base.SetUp(v, bt, sm)); }
void Awake() { if (_instance != null && _instance != this) { Debug.LogError("Duplicate singleton " + this.gameObject + " created; destroying it now"); Destroy(this.gameObject); } if (_instance != this) { _instance = this; DontDestroyOnLoad(this.gameObject); } }
IEnumerator startCutsceneTrigger(string triggerToActivate) { //Que asco de codigo ;_v no merezco ni progamar xd CircleCollider2D sculptureCollider; MusicManager musicManager = GameObject.Find("MusicManager").GetComponent <MusicManager>(); musicManager.SpeedUpSong(0.2f); StairClimber playerMove = GameObject.Find("Restorer").GetComponent <StairClimber>(); playerMove.stopMovement(); if (estatua2.TryGetComponent <CircleCollider2D>(out sculptureCollider) || estatua1.TryGetComponent <CircleCollider2D>(out sculptureCollider)) { SoundFXManager soundFXManager = GameObject.Find("SoundFXManager").GetComponent <SoundFXManager>(); soundFXManager.StopPlayingAll(); playerMove.canMove = false; lapseTimer.isRunning = false; } estatua1.GetComponent <Animator>().SetTrigger(triggerToActivate); if (estatua1.TryGetComponent <CircleCollider2D>(out sculptureCollider)) { cinemachine.Follow = estatua1.transform; yield return(new WaitForSeconds(3)); } estatua2.GetComponent <Animator>().SetTrigger(triggerToActivate); if (estatua2.TryGetComponent <CircleCollider2D>(out sculptureCollider)) { cinemachine.Follow = estatua2.transform; yield return(new WaitForSeconds(3)); } if (estatua2.TryGetComponent <CircleCollider2D>(out sculptureCollider) || estatua1.TryGetComponent <CircleCollider2D>(out sculptureCollider)) { cinemachine.Follow = GameObject.Find("Restorer").transform; lapseTimer.isRunning = true; if (triggerToActivate.Equals("Deterioro4")) { Time.timeScale = 0f; playerMove.canMove = false; endScreen.SetActive(true); musicManager.StopPlayingAll(); musicManager.Play("MusicLost"); } else { playerMove.canMove = true; } } }
public virtual int SetUp(int v, ButtonTool bt, SoundFXManager sm) { Debug.Log(TAG + "Setting up."); soundManager = sm; val = v; if (v == 7) { //if the value passed is 7 (empty) just make it white val = 6; } buttonTool = bt; col = Calc.GetColor(val); //rend = GetComponent<Renderer>(); //UpdateColor(); return(val); }
// Start is called before the first frame update void Start() { if (SaveAndLoad.LoadPlayer() != null) { currentHighestScore = SaveAndLoad.LoadPlayer().currentHightestScore; } else { currentHighestScore = 0; } sound = FindObjectOfType <SoundFXManager>(); PlayerScore = 0; rb2d = GetComponent <Rigidbody2D>(); FindObjectOfType <SoundFXManager>().Play("Bike"); animator = GetComponent <Animator>(); print(currentHighestScore); GameHandler.instance.UpdateHighestScoreText(currentHighestScore); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); grabFX = transform.Find("GrabFX").GetComponent <AudioSource>(); clickFX = transform.Find("ClickFX").GetComponent <AudioSource>(); missFX = transform.Find("MissFX").GetComponent <AudioSource>(); teleportFX = transform.Find("TeleportFX").GetComponent <AudioSource>(); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); player_2Animator = GetComponent <Animator>(); player_1Animator = GetComponent <Animator>(); playerAbilities = gameObject.GetComponent <PlayerAbilities>(); uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); soundFX = GameObject.Find("SoundFX Manager").GetComponent <SoundFXManager>(); gameManager = GameObject.Find("GameManager").GetComponent <Game_Manager>(); if (gameManager.isCoOpMode == false) { transform.position = new Vector3(0, 0, 0); } else if (gameManager.isCoOpMode == true) { //do nothing } }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } foreach (Sound s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.loop = s.loop; s.source.outputAudioMixerGroup = mixerGroup; } }
private void Awake() { //Maintain singleton instance if (instance == null) { instance = this; } //Ensure there is only one instance of the SoundFXManager else if (instance != this) { Destroy(gameObject); } //Persist between scenes //DontDestroyOnLoad(gameObject); soundGroupDictionary = new Dictionary <string, SoundGroup>(soundGroups.Length); foreach (SoundGroup group in soundGroups) { soundGroupDictionary.Add(group.Name, group); group.Initialize(this); } }
public void LoadCredits(MenuManager mm, SoundFXManager sm) { menuManager = mm; soundManager = sm; credits = new Credit[12]; credits[0] = new Credit("thank you for playing", 5.0f); credits[1] = new Credit("Colorgy", 5.0f); credits[2] = new Credit("game developed by", 5.0f); credits[3] = new Credit("Spencer Symington", 5.0f); credits[4] = new Credit("dedicated to \nAnjali", 5.0f); credits[5] = new Credit("you are the best", 5.0f); credits[6] = new Credit("thank you \nMom and Dad", 5.0f); credits[7] = new Credit("and my sister \nSabrina", 5.0f); credits[8] = new Credit("and to everyone else", 5.0f); credits[9] = new Credit("Thank you for beliving in me", 5.0f); credits[10] = new Credit("this has been", 5.0f); credits[11] = new Credit("Colorgy", 5.0f); }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } foreach (Sound s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.volume = s.volume; s.source.pitch = s.pitch; s.source.loop = s.loop; s.source.playOnAwake = s.playOnAwake; } }
private void Start() { musicManager = GameObject.FindObjectOfType <MusicManager>(); soundFXManager = GameObject.FindObjectOfType <SoundFXManager>(); motionBlur = camera.GetComponent <MotionBlur>(); depthOfField = camera.GetComponent <DepthOfField>(); SSAO = camera.GetComponent <ScreenSpaceAmbientOcclusion>(); noiseAndGrain = camera.GetComponent <NoiseAndGrain>(); bloom = camera.GetComponent <Bloom>(); antiAliasing = camera.GetComponent <Antialiasing>(); fpsCap = GameObject.FindObjectOfType <FPS_Cap>(); musicScrollbar.value = PlayerPrefsManager.GetMusicVolume(); soundFXScrollbar.value = PlayerPrefsManager.GetSoundFXVolume(); motionBlurScrollbar.value = PlayerPrefsManager.GetMotionBlur(); depthOfFieldScrollbar.value = PlayerPrefsManager.GetDepthOfField(); SSAOScrollbar.value = PlayerPrefsManager.GetSSAO(); noiseAndGrainToggle.isOn = PlayerPrefsManager.GetNoiseAndGrain(); bloomToggle.isOn = PlayerPrefsManager.GetBloom(); antiAliasingDropdown.value = PlayerPrefsManager.GetAntiAliasing(); targetFrameRateDropdown.value = PlayerPrefsManager.GetTargetFramerate(); }
protected override void CheckInput() { SoundFXManager sfxManager = GameObject.Find("SoundFXManager").GetComponent <SoundFXManager>(); if (canMove) { base.CheckInput(); if (isClimbing) { velocity.y = Input.GetAxisRaw(AxisName.Vertical.ToString()) * climbSpeed; animator.SetBool("Climbing", true); } else { animator.SetBool("Climbing", false); } if (velocity.x != 0) { if (!initSound) { sfxManager.Play("Walk"); initSound = true; } } else { initSound = false; sfxManager.StopPlaying("Walk"); } animator.SetBool(Lvl2PlayerAnimStates.Walking.ToString(), Input.GetButton(AxisName.Horizontal.ToString())); } else { velocity = Vector2.zero; sfxManager.StopPlaying("Walk"); } }
public void playFX(SoundFXManager.FXNames name) { fxSources[(int)name].Play(); }
//============================================================================= // Fade out sfx and stops any looped clips //public void FadeSoundOut() //{ // if( PlayerManager.SoundOn ) // { // isInTransition = true; // transitionDir = -1; // transitionVolume = 1.0f; // } //} //============================================================================= //public void FadeSoundIn() //{ // if( PlayerManager.SoundOn ) // { // isInTransition = true; // transitionDir = 1; // transitionVolume = 0.0f; // } //} //============================================================================= void Awake() { instance = this; }
// Use this for initialization void Start() { powerUps = GetComponent <GameObject>(); animator = GetComponent <Animator>(); soundFX = GameObject.Find("SoundFX Manager").GetComponent <SoundFXManager>(); }
private static void InitializeDefaultCore(IGraphicsDeviceService graphicsDeviceService) { if (graphicsDeviceService == null) throw new ArgumentNullException("graphicsDeviceService"); //TODO: Remove this or make a way to remove it if it is not used (ContentManager) //////////////////////////////////////////////////////////////// var services = new GameServiceContainer(); services.AddService(typeof (IGraphicsDeviceService), graphicsDeviceService); //TODO: Enable the user to change the RootDirectory _contentManager = new ContentManager(services, "Content"); /////////////////////////////////////////////////// SpriteRenderer = new SpriteBatchRenderer(Window.GraphicsDevice); Entities = new EntitiesManager(); Settings = new SettingsManager(); Input = new InputManager(); Cameras = new CameraManager(); Music = new MusicManager(_contentManager); SoundFX = new SoundFXManager(_contentManager); Textures = new TextureManager(_contentManager); Fonts = new FontsManager(_contentManager); InitializeManagers(); }
// Use this for initialization void Start() { uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); soundFX = GameObject.Find("SoundFX Manager").GetComponent <SoundFXManager>(); }